Combat seems more action oriented, and what we saw looked more like mission from a first-person shooter than your typical MMO quest. With no NPCs sporting boxes of scrolling text to glaze over, friendly and enemy soldiers battled it out in the background as drop ships continued to bolster each side with reinforcements.
But stat-loving junkies should note that Tabalu Rasa will be a “die-roll” RPG at heart. As you mouse over enemies, your reticle will “stick” to targets with a slick auto-targeting system. Whether or not each of your shots hit, and how much damage they do, will depend on factors ranging from cover to your character’s stats/skills.