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The Sword of the New World: Granado Espada review

AT A GLANCE
  • The artwork, the Baroque over-doneness
  • The user-friendly fighting syle
  • Player created faction battles
  • Vague, rarely helpful quest log
  • Lack of any chat or conversation
  • Bad organization of the inventory

Changing out characters is fast and can be done on the fly, meaning at higher levels the combinations of fighter/magic/healer are almost limitless.

One blemish we found while we were playing: the quest log didn't track when we had completed a quest. Combined with the fact that most quests can be vague when describing what you're supposed to do to complete them, the result was a lot of running around.

While an enjoyable and lavishly designed world, SotNW was markedly missing one aspect other MMOs enjoy: the massively multiplayer part.



The game is new, and there is not a huge player base yet. Unlike other MMOs, however, which foster a social community and create quest lines that require teaming up with other players early on, SotNW seems content to let people wander through the world at their leisure - the only conversation we've seen in-game was between the gold sellers (already!).

More Info

Release date: Jul 10 2007 - PC (US)
Available Platforms: PC
Genre: Role Playing
Published by: K2
Developed by: imcGAMES
ESRB Rating:
Teen
PEGI Rating:
Rating Pending

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