Changing out characters is fast and can be done on the fly, meaning at higher levels the combinations of fighter/magic/healer are almost limitless.
One blemish we found while we were playing: the quest log didn't track when we had completed a quest. Combined with the fact that most quests can be vague when describing what you're supposed to do to complete them, the result was a lot of running around.
While an enjoyable and lavishly designed world, SotNW was markedly missing one aspect other MMOs enjoy: the massively multiplayer part.
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miser - May 19, 2009 10:01 p.m.