SWAT: Target Liberty - hands-on

As for the missions themselves, the developers are going for short battles with varied, timed objectives, with enemies and hostages placed randomly around each partially destructible level. That design philosophy also carries over to the multiplayer missions (which will likely be ad-hoc, one-to-four-player competitive rescue runs), with the "Killhouse generator" used to randomly create small, medium or large levels as specified by players.

SWAT: Target Liberty still has a long way to go, but what we've seen so far looks great. Toss in a script by The Shield writer Scott Rosenbaum, and tactical-shooter fans might have something cool to look forward to this fall.

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