Supreme Commander review

The war on robotics

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It’s similarly demanding on your PC. Even the dual core monster (sporting two GB RAM and two Geforce 7900 GS running in SLI) we keep in the back of the office to scare freelancers saw some slowdown - particularly toward the end of a game when a couple of hundred units were trading blows. On a lesser specced PC - in this case a not-unreasonable P4 3GHz with 1.5GB of RAM and an X1950 3D card - we fought a dogged, constant battle, not with Cybran infantry, but with framerates.

Even the opening, smaller maps ran at about ten frames per second until we were forced to drop the resolution. The reason? SupCom is the first PC game we’ve really seen to be built for multi-core processors, and it eats them like cornflakes. Beware. Another upgrade cycle is inbound.

More info

GenreStrategy
DescriptionDespite its slow pace and performance, Supreme Commander is advanced and spectacular.
Platform"Xbox 360","PC"
US censor rating"Everyone 10+","Everyone 10+"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
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