Supreme Commander review

The war on robotics

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Each side is plotting its own apocalypse; thanks to their tech, the Aeon is closest to completing their war and subjugating the rest of the human race. The UEF is building the Death Star-like “Black Sun,” while the Cybran are programming a “quantum virus,” designed to isolate each world from the point-to-point teleport gates of humanity’s space-faring future. The story that powers SupCom is silly, pleasing guff: memorable because every side is both threatened by, and ultimately guilty of, genocide. Sci-fi! It’s probably an analogy!

Central to this fiction are the Supreme Commanders themselves. They are men in mech suits, the only living things on the battlefield; he’s your first unit and is usually mission-critical. So: a skirmish in SupCom begins with your commander warping in to a lush island paradise, empty desert or red-dust world. These arenas are massive, far bigger than what you’d be used to playing in other strategy games.

More info

GenreStrategy
DescriptionDespite its slow pace and performance, Supreme Commander is advanced and spectacular.
Platform"Xbox 360","PC"
US censor rating"Everyone 10+","Everyone 10+"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
More