Superman Returns review

  • The massive Metropolis
  • Flying
  • Bizarro
  • Lack of game options
  • Most ground fights
  • Kryptonite

Instead, most of the action takes place on the ground, where things are more mundane than super. Typically, you'll streak to the scene and wind up combating yet another batch of Superman Returns ' six or so types of mutant hell-beast, or even repeatedly battling showcase boss Metallo, who constantly "escapes" capture so he can reappear later.

The targeting system sucks, often sticking to the enemy you just knocked down (and therefore can't attack until he gets up again) while another is bashing you in the back. The final aggravation is the camera, which constantly gets stuck on things in the environment, so you can't always see your foe.

Navigation either on foot or in the air a chore, thanks to that same junky camera and the fact that most of the few landmarks are visible only from the sky. On the ground, you're just another guy lost in a sea of tall, gray towers.

There is fun to be had when 5th dimensional ne'er do well Mr. Mxyzptlk interrupts the tedium for one of two types of minigame. The racing one is too easy, but the other type is soem of the best fun in the game. It replaces Superman with Bizarro, who has all of Supes' powers, but the brain of a two year-old.

As Bizarro, your task is to go on a Hulk-like rampage, indiscriminately destroying the city, rather than saving it. Unfortunately though, the Bizarro moments are fleeting and far between.

More Info

Available Platforms: PC, GameCube, Xbox 360, Xbox, PS2, DS, PSP
Genre: Adventure
Published by: EA GAMES, Electronic Arts
Developed by: EA Tiburon, Tiburon
ESRB Rating:
Teen: Violence

1 comment

  • TruckThunders - October 11, 2010 12:56 p.m.

    Just because you mentioned this in TalkRadar 122, Chris. I had to come leave a comment.

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