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Super Street Fighter IV: Trials Video Guide

C. Viper

Notes: Viper’s Super Jump is used to link moves into unusual combos and strengthen her cross up game. It’s done by pressing down then up, and will quickly have her leap forward at a great angle to exploit her Burning Kick.

 

 

Cammy

Notes: Treat Cammy’s Cannon Spike like a shoryuken in that FADCing after the initial hit will allow you to catch the falling character with and additional move like the Cannon Drill or Cammy’s Super.

 

 

Chun Li

Notes: Chun-Li’s new Kikoken Fireball Ultra is a lot easier to combo into than her previous Ultra, making it a good choice for most players. Note that unlike her regular fireball, her Ultra Fireball is not a charge move.

 

 

Cody

Notes: Cody ‘s combos are very strong and naturally link together without too many crazy inputs. Get used to using his H Ruffian Kick to launch opponents into the air, allowing for an additional hit. If you FADC out of the H Ruffian Kick you can land your final Destruction Ultra. His Dead End Irony Ultra has a little more range but requires good spacing to get all the hits in. Jumping MK, Crouching MP to Criminal Upper is a reliable bread and butter combo that does good damage easily.

 

 

Dan

Notes: Dan’s Super attack has a dumb hitbox that requires very close spacing for all of its hits to connect. A few of Dan’s combos require use of his Ultimate Taunt to link into his Ultras and Supers into combos as the taunt removes some frames off of moves that would normally make the combos impossible.

 

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10 comments

  • AbigCAT - May 12, 2010 10:58 p.m.

    @adoggz -- dude, dont be a complaing street fighter, if you want to get a feel for combat combos / B&B, watch tournement matches on youtube or dont complain at all. also, thanks for the tips GR. also a tip for people wanting acctual fighting tips, one that helps me is setting up a cd of your fav songs, then get into the beat with the song, helps you pull off combos if you listen to the rythem of music to pin down combos, or just seem like a beast. lol =P
  • DirkSteele1 - May 9, 2010 9:40 p.m.

    W.O.W! Just makes me realise how lacking I am in true SSF IV skill. Most impressive.
  • twishart - May 8, 2010 8:31 p.m.

    Watching the Cammy videos only makes me realize how much progress I've still got to make. I'm still terrible at FADC, and some of those standing combos just don't seem to work for me...
  • R3DRUN - May 8, 2010 6:08 p.m.

    When it comes being new to Street Fighter, any help is good help. Too bad there is nothing that could help you from getting blisters on your thumbs or wrist strain from hours of the best intense one-on-one fighting games this generation.
  • Psylockerules - May 8, 2010 12:59 p.m.

    these look really helpful but im still finding im having a lot of trouble doing them on the 360 pad i cant afford a gamepad and never really gelled with the arcade sticks fricking vipers trials are killing my hands :(
  • xDxP - May 8, 2010 11:31 a.m.

    *hands cramping
  • GamesRadarMichaelGrimm - May 8, 2010 5:19 a.m.

    @adoggz Sorry you feel that way. When it comes to help like this there's really only so much a guide can do. It's up to you to get a feel for how each character's moves work and link together. Listening to the button presses is a good way to get a feel for when you should be making your inputs. We're talking about a game where milliseconds matter, and I feel these guides are as much help as you can reasonably get. Good luck!
  • adoggz - May 8, 2010 3:21 a.m.

    these are not that useful. there is 0 lead in to each challenge the angle of the stick is not very good and there is zero explanation of what they are doing or the timing. Its just a bunch of dudes showing off that they can do them.
  • REDman171 - May 8, 2010 2:30 a.m.

    damn theses guys are good
  • Cyberninja - May 8, 2010 1:49 a.m.

    thanks this is very helpful

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