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Super Street Fighter IV: Trials Video Guide

Abel

Notes: Abel’s crouching fierce punch works as a launcher, which means you can hit the opponent as they are falling to the ground. Abel commonly chains into his “Soulless” Ultra Attack with this move, though the timing on it is pretty strict. Try to time it so it connects just before the opponent hits the ground.

 

 

Adon

Notes: On trial 15 the focus attack into Rising Jaguar has to hit as soon as possible to capitalize on the crumpled opponent, so expect it to hit almost exactly as Dan falls to the ground.

 

 

Akuma

Notes: Akuma’s light Hurricane Kick is very powerful and can easily be combed into a hard Shoryuken for an easy, high damage combo.

 

 

Balrog

Notes: Buffering is important when linking Balrog’s Buffalo Headbutt into his Ultra/Super. When executing the Buffalo Headbutt make sure to go from charging “down back” to “up back” and punch. This allows you to maintain your charge for your Ultra/Super after hitting your opponent with the headbutt leading to high damage combos.

 

 

Blanka

Notes: Make sure to hold back as soon as you begin to jump in on Dan so that your Blanka Ball attack will be charged and ready after you’ve begun the combo. It’s also important to make sure you’re not crouching while holding back as some of the trials require you to combo with standing moves.

 

10 comments

  • AbigCAT - May 12, 2010 10:58 p.m.

    @adoggz -- dude, dont be a complaing street fighter, if you want to get a feel for combat combos / B&B, watch tournement matches on youtube or dont complain at all. also, thanks for the tips GR. also a tip for people wanting acctual fighting tips, one that helps me is setting up a cd of your fav songs, then get into the beat with the song, helps you pull off combos if you listen to the rythem of music to pin down combos, or just seem like a beast. lol =P
  • DirkSteele1 - May 9, 2010 9:40 p.m.

    W.O.W! Just makes me realise how lacking I am in true SSF IV skill. Most impressive.
  • twishart - May 8, 2010 8:31 p.m.

    Watching the Cammy videos only makes me realize how much progress I've still got to make. I'm still terrible at FADC, and some of those standing combos just don't seem to work for me...
  • R3DRUN - May 8, 2010 6:08 p.m.

    When it comes being new to Street Fighter, any help is good help. Too bad there is nothing that could help you from getting blisters on your thumbs or wrist strain from hours of the best intense one-on-one fighting games this generation.
  • Psylockerules - May 8, 2010 12:59 p.m.

    these look really helpful but im still finding im having a lot of trouble doing them on the 360 pad i cant afford a gamepad and never really gelled with the arcade sticks fricking vipers trials are killing my hands :(
  • xDxP - May 8, 2010 11:31 a.m.

    *hands cramping
  • GamesRadarMichaelGrimm - May 8, 2010 5:19 a.m.

    @adoggz Sorry you feel that way. When it comes to help like this there's really only so much a guide can do. It's up to you to get a feel for how each character's moves work and link together. Listening to the button presses is a good way to get a feel for when you should be making your inputs. We're talking about a game where milliseconds matter, and I feel these guides are as much help as you can reasonably get. Good luck!
  • adoggz - May 8, 2010 3:21 a.m.

    these are not that useful. there is 0 lead in to each challenge the angle of the stick is not very good and there is zero explanation of what they are doing or the timing. Its just a bunch of dudes showing off that they can do them.
  • REDman171 - May 8, 2010 2:30 a.m.

    damn theses guys are good
  • Cyberninja - May 8, 2010 1:49 a.m.

    thanks this is very helpful

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