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Available on: GameCube, Wii

Super Paper Mario

A near-perfect blend of old, new and RPG chattiness

Words: on March 30, 2007

Mario's the only one who can pull off this feat, but the other three aren't useless by any means. Peach, in a wonderful addition, uses her parasol like a glider (yes, like Super Mario Bros. 2 ); Bowser can breathe fire and deal heavier damage; and Luigi is able to bust out a super jump that rockets him right out of the screen. Certain areas require a lot of time sharing between heroes, but for the most part you'll be Mario, only switching to one of the others when they're needed. The axis flip is crucial to playing the game - breathing fire rarely is.

The various Pixls you acquire also go through periods of use and then total disuse. These little holographic critters are where your power comes from, but only one can be equipped at any time. It would have been nice to have the throwing power of Thoreau and the gliding ability of Carrie at the same time, but you're forced to menu-surf quite a bit. Other powers include shrinking, swinging a hammer, doing the butt-stomp, planting bombs and flipping areas of the screen like a window.



The point to gaining these powers is, naturally, to advance further in the game. And much like a Metroid or Castlevania game, your new powers let you go back and revisit old places for greater access. Thing is, replaying an entire level just to check out one potential lead, then be forced to finish the entire thing is incredibly grating. Why can't you get in, do your thing, pause and hop out of the world?

While the charm does start strong (the first two days of playing in the office drew a fairly consistent crowd, about the same number of people as the GTA IV trailer), everything starts to peter out close to the end. The plot thickens and loses its silliness, the different Pixls get used less and less and the levels start becoming more and more about wandering around looking for crap instead of having fun. So, much like Wind Waker, Metroid Prime 2 and Super Mario Sunshine, it's easy to get 75% through this and call it a day. Call it a GameCube Curse.

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Platforms:

GameCube, Wii

5 comments

  • Darkhawk - September 14, 2011 10:26 a.m.

    "it's easy to get 75% through this and call it a day". How appropriate! I'm 75% of the way through the game, and I just came here seeking the GR verdict to see if I wasn't alone in getting tired of this game.
  • nick-101 - September 27, 2008 10:32 p.m.

    i love this game...i was a bit sceptical buying it at first after not liking the turn based rpg version on the game cube, but i was amazed when i was playing it, the only flaw i can find is the sound text makes when it scrolls down gets damn annoying...and on a completely differtent note I LOVE KARL PILKINGTON
  • adrenaguy - November 24, 2008 4:36 p.m.

    first paper mario game for me, freaking loved it, working towards finishing the 100 battle place with the chinese dudes, and true, SHUT THE F**K UP ALREADY AND LET ME PWN YOU!
  • Trapped_In_Hiskool - November 15, 2008 12:19 a.m.

    I own all three of the papare mario games for their respective systems, and I have to say this game really isn't the same. first you can't use a hammer for the first 13 individual chapters. The flipping is cool but loses its fun after a couple minutes, making you flip just for the sake of slowing you down. Finally you dont have to waste a partner with a stupid tattle ability, but the backup partners from the old games were loveable, unlike the new Pixls. All in all, this game is fun to play but just doesn't feel like Paper Mario.
  • secretsearcher - April 18, 2009 11:05 p.m.

    I like the turn based paper marios better actually. But I still love this game :)

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More Info

Release date: US
Apr 09 2007 (Wii)
UK
Sep 14 2007 (Wii)
Expected release date: US
Summer 2007 (GameCube)
UK
Cancelled (GameCube)
Available Platforms: GameCube, Wii
Genre: Action
Published by: Nintendo
Developed by: Intelligent Systems
ESRB Rating:
Everyone: Comic Mischief, Mild Cartoon Violence
PEGI Rating:
3+
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