Logically, as games become more complex it'll be harder to convince the average person to jump in and try them. Some games, however, exist as great equalizers and can instantly appeal to anyone because of their simple, addicting design. Super Monkey Ball Touch and Roll is the continuation of such a series. If you understand the concept of balancing a ball on a floating track so it doesn't fall into the infinite depths below, then you can tackle this primate puzzler. Why is jumping in so easy?
When Sega announced that it was bringing its primate puzzler Super Monkey Ball to DS, we were so excited we almost choked on our bananas. Indeed, if ever there was a match made in beautiful simian nirvana, surely Super Monkey Ball Touch & Roll would be it. And, after spending some quality time prodding AiAi and his spherically encased chimp buddies, we were certainly charmed by Touch & Roll, if not entirely bowled over by it. Of course, with the series having already graced GBA, it's no
Super Monkey Ball and Nintendo's DS are two sides of the same coin; the software and hardware expressions of the same idea. Both Nagoshi and Iwata thought that gaming had become too complex, that elaborate control schemes and bloated game design were exhausting current players and alienating potential newcomers. One took his vision from the arcade to the GameCube, using its stick to create a single, irresistible point of contact between the player and his game. The other turned to his R&D