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10 comments

  • DynamicJul - April 28, 2012 2:10 a.m.

    Awesome... I can't even read a guide anymore because it is impossible to switch panels on my computer.
  • Galaxy010 - April 28, 2012 7:50 a.m.

    I disagree with the Assault section. Fly isn't all that great compared to his other abilities. The two passives are always a must, and maxing out bomb asap is pretty much a necessity, as it does very high AoE damage, good for killing bots (the main point of ANY class of the game) and pros alike. Then between Charge and Fly, I'd give the nod to Charge, as its a better "get out of Dodge" skill because of its instant horizontal movement. Fly isn't good for escape, and there aren't many times when you're going to wish that you had jetpack so that you can move across a gap. SMNC is all about staying alive (Charge) and bot destruction (Bomb).
  • gopie - April 28, 2012 9:20 a.m.

    Is this game ever coming out for xbox?
  • Galaxy010 - April 28, 2012 10:08 a.m.

    No. Microsoft doesn't currently allow F2P games with microtransactions.
  • Sentient - April 28, 2012 12:36 p.m.

    This game is going to be huge.
  • ThundaGawd - April 28, 2012 9:18 p.m.

    Woah, crap, I saw this game on steam nad judging by the screenshots, I thought it was just a Third person TF2 replica, clearly I was very wrong O_O. I'll have to give this a try, I'm running out of games to play, and Diablo 3 only comes out in 2 weeks D:
  • redRAID3R - April 28, 2012 11:06 p.m.

    Galaxy010 is right, out of all of Assaults abilities, I would rank Fly as his least important. Bomb does burst AoE damage usable in MANY situations and Charge is an amazing evade and escape tool and does pretty good damage with the ability to knock people off the map.
  • GwaR - April 29, 2012 8:34 p.m.

    Ummm, mostly a good gude, except the part about Cheston. He's actually the worst of the enforcers, by a large margin. His gun's not even as good as the assault's (less accurate and slower fire rate) and fires that lame-ass banana as a secondary. His barrels are decent, but nothing special, and his rampage is the worst "charging" ability of any pro in the game. Really, the only thing good about him is his roar. One vs one, he loses to all of the other enforcers in pretty much every battle I've ever seen, because his evasion abilities and damage amping abilities are so weak. You pretty much have to play him in a support role, relying on roar, to be effective at all... which kinda defeats the purpose of choosing him as an enforcer...
  • GwaR - April 29, 2012 8:38 p.m.

    Also Galaxy's right about charge. Much better than fly. The best thing fly does is help you avoid getting ringed out.
  • Teh Emo Penguin - April 30, 2012 1:20 p.m.

    Note: Leo's Mona Laser heal is actually map-wide, it's not limited to a certain area around him. Charge it up, 1000 health to all teammates (including you), no matter where they are. They could be about to die mid-grapple very far away and you could use it to save their life.

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