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Super Mario 3D to use gyroscopic controls

According to Nintendo’s Shigeru Miyamoto, Super Mario 3D for the Nintendo 3DS will be a mix of Super Mario 64 and Super Mario Galaxy. So far, so awesome. However, speaking in an interview with The Telegraph, Miyamoto also revealed that the upcoming Nintendo 3DS platformer will make use of the console’s gryo sensor for controls.

It seems that tilting the Nintendo 3DS will make up for the handheld’s lack of a second analogue stick. “Sometimes people ask why the 3DS isn’t double stick,” said Miyamoto.  “One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.”

We’re left wondering how well a gyroscopic control scheme for Super Mario 3D will work, since tilting the console – even slightly – can dampen the system’s 3D visual effects, which is kind of the whole point of owning a Nintendo 3DS in the first place. Gyroscopic controls have also been confirmed for Star Fox 3D, which will allow players to control the Airwing by tilting the console as they fly through a 3D space.

Still, Miyamoto seems certain that the 3D effects in Super Mario 3D will make platforming more fun. “For example, with floating platforms it can be really difficult to judge the distance. But the depth of the 3D helps you evaluate those tricky jumps,” said Miyamoto. Miyamoto also revealed that there are currently no plans to include any StreetPass features in Super Mario 3D, but hinted that this could change if a “spectacular idea comes to mind.”

We have the feeling that we’ll be using the slider to turn off the 3D effects when playing Super Mario 3D and Star Fox 3D. But of course, we’ll have to wait to see. What do you think about Nintendo’s decision to use gyroscopic controls for these two marquee titles? Do you even still use the 3D effects while playing? Or since the novelty has worn off, is it just something you turn on to show your friends how it looks? 3DS owners, share your thoughts in the comments below!

May 6, 2011

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29 comments

  • Tenfey - May 9, 2011 9:16 p.m.

    I think they should just make it use ROB.
  • QWERTYCommander - May 9, 2011 4:59 p.m.

    @510BrotherPanda Why do you give a shit about what hand Link uses his sword with? Some people, I swear...
  • angelusdlion - May 8, 2011 10:26 p.m.

    Why do we not have two thubmsticks? Because Nindendo does whatever we want and to hell with what other people think!
  • Aletheon - May 8, 2011 9:41 p.m.

    Super Mario Galaxy didn't require a camera control stick, so why is everyone whining like little babies? Oh yeah, its the internet. Nevermind.
  • metroid2099400 - May 8, 2011 5:59 p.m.

    They've already announced gyroscopic controls for OoT 3D, in the aiming for the bow and slingshot, but it is optional. I suspect that Nintendo will do the same thing here, and just map camera movements to the d-pad as a backup.
  • IvansTreehouse - May 8, 2011 12:23 p.m.

    Tyler mentioned using the right shoulder button and I couldn't agree more with that option. If the right shoulder button acted as a "gyro" camera trigger then you don't have to worry about the camera constantly "floating" with your movements as you play. Very "intuitive" indeed. I can already imagine running and adjusting the camera with a quick right trigger tap and tilt. Sounds much gunner than a second stick camera to me. C'mon people stay positive.
  • blocpartier - May 7, 2011 10:15 p.m.

    It may be intuitive, but it also sounds retarded.
  • crispychicken - May 7, 2011 9:11 p.m.

    This sounds really awkward. I still love the 3D effect and I've had the thing since day 1, so I'd hate to have to turn it off to play, especially in a 3D platformer. And also, Super Mario 64 DS didn't have any button to control the camera, and I think that turn out okay. They made the camera good enough so you wouldn't have to manually control it and when you did, you used the touch screen. Couldn't they just do that again?
  • Hammish - May 7, 2011 8:53 p.m.

    It's probably something that's optional, not a gimmick.
  • chiz - May 7, 2011 6:34 p.m.

    i didn't like it for monkey ball 3d so I dont thik this will be better
  • Nintygameplayerperson - May 7, 2011 5:07 a.m.

    Super Mario: Rolling Star Ball Strikes Back
  • mackshizzle - May 7, 2011 4:21 a.m.

    Can't have your cake and eat it too, guys.
  • mrclam - May 7, 2011 2:48 a.m.

    Sounds like it'll only be used to control the camera to take a look around. Which (judging by mario galaxy) you rarely need to do... So stop paniking guys.. sheesh.. you're all a bunch of worry warts.
  • AuthorityFigure - May 7, 2011 1:39 a.m.

    It's frustrating that the people who queue for a 3DS and consider themselves devoted are always the ones that hate to hear about the upcoming use of the consoles new features. They love the status quo, and they hate having their traditional control schemes modified. They're like the pensioners of gaming.
  • WTeen8 - May 7, 2011 12:46 a.m.

    Alright this sounds like it'll either be a great idea, or ruin the entire game. Either way, make it OPTIONAL to use gyro controls. Like include that in the options menu if you want to use gyro or not
  • FunkyPickle - May 6, 2011 11:56 p.m.

    "A mix between Super Mario 64 and Super Mario Galaxy"? I'd like the explorable level design of Super Mario Sunshine sprinkled in as well.
  • Vincemaster - May 6, 2011 11:37 p.m.

    FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUU
  • D0CCON - May 6, 2011 11:33 p.m.

    I tried using gyroscopic controls on certain itouch games and it didn't work at all. The screen would either move way too much or way too little and it never stopped exactly when I wanted it to. It made aiming in shooters nearly impossible. Not to mention that gaming on the go often includes bumps and other things that throw off the camera.
  • Andyjoe - May 6, 2011 10:33 p.m.

    @510BrotherPanda I guess you must hate all of the early 2D games that have the sprite flip effect. lol. But I don't understand why people are making such a big deal about what hand Link uses as his sword hand(that and throwing a tantrum about him wearing pants instead of tights). Like what Games Radar said in their review of Heroes on the Move(or whatever that game with Sly, Jak, and Ratchet was called) people are most likely going to have the Wiimote in their right hand and the Nunchuck in their left in order to better emulate the feel of a normal controller (trust me, I tried playing Twilight Princess left handed, the only problem I had was that my right thumb was having trouble moving link around). So if it's easier for them to just map it to his right arm, I don't see any reason not to have him as right handed in this game.
  • 510BrotherPanda - May 6, 2011 10:14 p.m.

    BS like this is why I'm still VERY wary of investing in 3DS yet. They keep trying to ham-fist in "innovative" ideas... I don't see a reason for having to use the gyroscope for this; you control Mario from a certain distance, and you are not looking through his eyes for most of the game. @Kilburn474 "Lair taught people that having a single control option was a terrible idea and I haven't seen anyone like Nintendo be stupid enough to not make it changeable." I'm still bummed out that Skyward Sword still only has right-handed Link. Right-handed Link is the reason I went with Gamecube Twilight Princess instead of the Wii one.

Showing 1-20 of 29 comments

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