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According to Nintendo’s Shigeru Miyamoto, Super Mario 3D for the Nintendo 3DS will be a mix of Super Mario 64 and Super Mario Galaxy. So far, so awesome. However, speaking in an interview with The Telegraph, Miyamoto also revealed that the upcoming Nintendo 3DS platformer will make use of the console’s gryo sensor for controls.
It seems that tilting the Nintendo 3DS will make up for the handheld’s lack of a second analogue stick. “Sometimes people ask why the 3DS isn’t double stick,” said Miyamoto. “One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.”
We’re left wondering how well a gyroscopic control scheme for Super Mario 3D will work, since tilting the console – even slightly – can dampen the system’s 3D visual effects, which is kind of the whole point of owning a Nintendo 3DS in the first place. Gyroscopic controls have also been confirmed for Star Fox 3D, which will allow players to control the Airwing by tilting the console as they fly through a 3D space.
Still, Miyamoto seems certain that the 3D effects in Super Mario 3D will make platforming more fun. “For example, with floating platforms it can be really difficult to judge the distance. But the depth of the 3D helps you evaluate those tricky jumps,” said Miyamoto. Miyamoto also revealed that there are currently no plans to include any StreetPass features in Super Mario 3D, but hinted that this could change if a “spectacular idea comes to mind.”
We have the feeling that we’ll be using the slider to turn off the 3D effects when playing Super Mario 3D and Star Fox 3D. But of course, we’ll have to wait to see. What do you think about Nintendo’s decision to use gyroscopic controls for these two marquee titles? Do you even still use the 3D effects while playing? Or since the novelty has worn off, is it just something you turn on to show your friends how it looks? 3DS owners, share your thoughts in the comments below!
May 6, 2011
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