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Stuck!!

The Game: Rock Band
The Level: Green Grass and High Tides
The (Just Another) Brick (in the) Wall (part 26): Green Grass and High Tides is a tough but doable song up until about the 2/3 mark, when everything just goes to shit for the guitarist and drummer. All the singer can do is sit back and watch in anguish as The Outlaws’ hippie jam mojo undoes six minutes of hard work.
Stuck-o-meter: High; this song comes on toward the end of the Endless Setlist, so you have to knuckle down and keep pounding away at it or lose hours of progress.



The Game: Ico (PS2)
The Level: The Graveyard Area
The Brick Wall: This time, the sticking point is, literally, a wall. It would be easier to figure out that those rock-shaped bombs were explodey if they would actually freaking light when you hold fire up to them. Part glitch and part obtuse design, Ico’s graveyard wall has broken many an adventuresome spirit in half.
Stuck-o-meter: High; but people who like Ico seem to thrive on that ‘wandering hopelessly lost’ feeling.

The Game: God of War (PS2)
The Level: The Challenge of Hades
The Brick Wall: The spikes-and-stone-slabs timing puzzles, cheaply placed archers and pointless trial-and-error time wasters are enough to test the patience of the gods themselves. The flaming boulder hallway and spiky wall climb are especially diabolical. A better option might be to trip the swimming glitch, and frog-kick your way past the problem spots (see video).
Stuck-o-meter: Medium-High; a level this irritating in a game with lower overall production values would be fatal.



The Game: We Love Katamari (PS2)
The Level: CowBear 2nd challenge
The Brick Wall: Roll up all the bears without picking up a single cow. Sounds easy enough, except that you can’t roll more than two feet without hitting a cow.
Stuck-o-meter: Low; the game’s non-linear structure makes this level easy to ignore, if you’re so inclined. Why not try rolling up 1,000 paper cranes instead?



Special Mention: We couldn’t wrap up without giving a nod to Zelda’s Water Temples and Mario’s Ghost Houses. We couldn’t pick just one, so we’d like to honor them all. May their myriad mysteries stump gamers for generations to come!

Feb 28, 2008

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5 comments

  • JosefMotley - January 5, 2010 11:27 p.m.

    "but people who like Ico seem to thrive on that ‘wandering hopelessly lost’ feeling." - first time i've ever seen ico mentioned as anything less than classic. and i like it. i hate ico. so much.
  • plagueoftruth - December 9, 2009 2:29 a.m.

    A couple of levels worth mentioning: FINAL FANTASY XII - THE GREAT CRYSTAL. You travel from circular platform to circular platform to platform and it's very easy to get lost. To add insult to injury, your map is disabled. There are no save points so if you want to quit, you have to go all the way back to the beginning (good luck even doing that.) The level is filled with some of the toughest regular enemies in the game and the second major section has you activating crystals which you then have to backtrack to find which gates they open (and there's a timer running out) while you fight the enemies. I started this level one day before I had to go to work. Four hours before I had to go to work. I eventually had to go and left my PS2 on all day as to not lose my progress. Eventually I grabbed a pen and paper and started mapping the place out myself. FFXII is horribly punishing as it is (with a special boss battle that literally takes eight hours to defeat) but this level is ridiculous. SUPER MARIO GALAXY - LUIGI'S PURPLE COINS The purple coin levels are the biggest challenge in this game but when you play the game a second time as Luigi, you have to play the game's toughest level while having to deal with Luigi's sliding around everywhere. As this level is made of platforms which either start flipping or disappearing as soon as you touch them, it's pretty difficult. Added to that is the fact that you need to plan your path in a circle so that you have a way to get back to the star near where you start and this is probably the toughest level I've played in any Mario game.
  • ZombieAmmy - December 8, 2009 10:25 p.m.

    Omg. That god damn library level. I still remember wandering away from the cube and getting lost of over an hour with my brother. Good times.
  • AA95mp - August 31, 2009 12:33 p.m.

    what about spider man 2 when you have to destroy all the mirrors in mysterios appartment and if you go in front of them you get cloned and they gang up on you and there's no health around i only got through that part once.
  • AA95mp - August 31, 2009 11:51 a.m.

    first.

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