The Game: Call of Duty 4 (360, PS3, PC)
The Level: One Shot, One Kill
The Brick Wall: Assassinating terrorist a-hole Zakhaev is the easy part of the mission. Next you must carry your wounded ally to the extraction point at the base of the iconic Chernobyl ferris wheel and hold off an unrelenting crush of enemy soldiers till the rescue chopper arrives. One shot, one kill indeed. Anything else simply won’t cut it.
Stuck-o-meter: Medium; it’s a tough battle, but at least you always know exactly what your objective is: survive! This video shows the second half of the mission on regular difficulty.

The Game: Ghost Recon: Advanced Warfighter
The Level: Mayday! Mayday!
The Brick Wall: A tough on-rails section with a helicopter minigun, followed by a brutal ascent through the castle’s outer defenses. The only way to get past these sharpshooting rebels is to die over and over till you locate their firing positions, then try to take them down before they see you.   
Stuck-o-meter: Medium; once you’ve memorized where the toughest shooters take cover, you still have to contend with guys hiding around blind corners.

The Game: King Kong (360)
The Level: Millipedes
The Brick Wall: You need fire to burn some bushes and acquire a door handle. The only way to get the fire is to backtrack all the way to the start of the area. If you stand in just the right spot, you can see a fire urn on a cliff face through a tiny crack in the rocks. Shoot it with the sniper rifle (you kept that, right?) and it’ll tumble down into a waiting urn where you can use it.
Stuck-o-meter: Medium; you know there has to be fire somewhere, its just hidden in a cheap-ass manner.


  • JosefMotley - January 5, 2010 11:27 p.m.

    "but people who like Ico seem to thrive on that ‘wandering hopelessly lost’ feeling." - first time i've ever seen ico mentioned as anything less than classic. and i like it. i hate ico. so much.
  • plagueoftruth - December 9, 2009 2:29 a.m.

    A couple of levels worth mentioning: FINAL FANTASY XII - THE GREAT CRYSTAL. You travel from circular platform to circular platform to platform and it's very easy to get lost. To add insult to injury, your map is disabled. There are no save points so if you want to quit, you have to go all the way back to the beginning (good luck even doing that.) The level is filled with some of the toughest regular enemies in the game and the second major section has you activating crystals which you then have to backtrack to find which gates they open (and there's a timer running out) while you fight the enemies. I started this level one day before I had to go to work. Four hours before I had to go to work. I eventually had to go and left my PS2 on all day as to not lose my progress. Eventually I grabbed a pen and paper and started mapping the place out myself. FFXII is horribly punishing as it is (with a special boss battle that literally takes eight hours to defeat) but this level is ridiculous. SUPER MARIO GALAXY - LUIGI'S PURPLE COINS The purple coin levels are the biggest challenge in this game but when you play the game a second time as Luigi, you have to play the game's toughest level while having to deal with Luigi's sliding around everywhere. As this level is made of platforms which either start flipping or disappearing as soon as you touch them, it's pretty difficult. Added to that is the fact that you need to plan your path in a circle so that you have a way to get back to the star near where you start and this is probably the toughest level I've played in any Mario game.
  • ZombieAmmy - December 8, 2009 10:25 p.m.

    Omg. That god damn library level. I still remember wandering away from the cube and getting lost of over an hour with my brother. Good times.
  • AA95mp - August 31, 2009 12:33 p.m.

    what about spider man 2 when you have to destroy all the mirrors in mysterios appartment and if you go in front of them you get cloned and they gang up on you and there's no health around i only got through that part once.
  • AA95mp - August 31, 2009 11:51 a.m.


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