The Game: GTA III (PS2, PC)
The Level: Grand Theft Auto
The Brick Wall: Delivering three stolen cars in under six minutes sounds easy enough on its face. The rub is that they are located in disparate parts of the city and must be dropped off in perfect condition. Even with the Pay N Spray next to the drop point, the time limit is unforgiving. Definitely took the fun out of the titular felony.
Stuck-o-meter: Low; GTA III practically invented sandbox-style play. It’s a big sandbox, so finding new toys is easy.

The Game: GTA: Vice City (PS2, Xbox, PC)
The Level: Demolition Man
The Brick Wall: You have seven minutes to blow up a high rise by planting bombs with an RC helicopter. The volatile helicopter can be detonated by a light breeze, and there are tons of tight spaces and construction workers with wrenches to contend with. 
Stuck-o-meter: Medium; the helicopter controls are brand new and take some time to master.

The Game: GTA San Andreas (PS2, Xbox, PC)
The Level: Turf wars
The Brick Wall: The game introduces the rules and totally encourages you to begin, but takes away all your progress when you leave Los Santos and forces you to do it over again at the end of the game. You must “take back the hood” by slaying wave after wave of rival gangbangers.
Stuck-o-meter: Medium; this design flaw doesn’t cause too much heartache, unless you spent hours on it the first time through.


  • JosefMotley - January 5, 2010 11:27 p.m.

    "but people who like Ico seem to thrive on that ‘wandering hopelessly lost’ feeling." - first time i've ever seen ico mentioned as anything less than classic. and i like it. i hate ico. so much.
  • plagueoftruth - December 9, 2009 2:29 a.m.

    A couple of levels worth mentioning: FINAL FANTASY XII - THE GREAT CRYSTAL. You travel from circular platform to circular platform to platform and it's very easy to get lost. To add insult to injury, your map is disabled. There are no save points so if you want to quit, you have to go all the way back to the beginning (good luck even doing that.) The level is filled with some of the toughest regular enemies in the game and the second major section has you activating crystals which you then have to backtrack to find which gates they open (and there's a timer running out) while you fight the enemies. I started this level one day before I had to go to work. Four hours before I had to go to work. I eventually had to go and left my PS2 on all day as to not lose my progress. Eventually I grabbed a pen and paper and started mapping the place out myself. FFXII is horribly punishing as it is (with a special boss battle that literally takes eight hours to defeat) but this level is ridiculous. SUPER MARIO GALAXY - LUIGI'S PURPLE COINS The purple coin levels are the biggest challenge in this game but when you play the game a second time as Luigi, you have to play the game's toughest level while having to deal with Luigi's sliding around everywhere. As this level is made of platforms which either start flipping or disappearing as soon as you touch them, it's pretty difficult. Added to that is the fact that you need to plan your path in a circle so that you have a way to get back to the star near where you start and this is probably the toughest level I've played in any Mario game.
  • ZombieAmmy - December 8, 2009 10:25 p.m.

    Omg. That god damn library level. I still remember wandering away from the cube and getting lost of over an hour with my brother. Good times.
  • AA95mp - August 31, 2009 12:33 p.m.

    what about spider man 2 when you have to destroy all the mirrors in mysterios appartment and if you go in front of them you get cloned and they gang up on you and there's no health around i only got through that part once.
  • AA95mp - August 31, 2009 11:51 a.m.


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