Stranglehold's Creative Director speaks

What can we expect from Stranglehold as you progress?

Offerman: We’re going to have lots of cool stuff, like taking out a pterodactyl suspended from a ceiling and it drops down and crushes the enemies below. There’s a great example of this where there’s a big statue which is totally destructible, but if you shoot the left leg out it’ll drop to the left or if you shoot the right it’ll drop the other way, because it’s a real object of base physics. So if you take out the side where a load of guys are stood, it’ll drop and take them all out. In terms of weapons, we’ve got loads. There are pistols, shotguns, missile launchers and grenades. And as you progress, the enemies get a lot tougher.

So in the beginning, for instance, you can run into a room and take out a lot guys no problem. But when you get to the Chicago level, you’ll be faced with ex-Russian soldiers who are wearing body armor and will also use tactics to flank and try to get the jump on you all the time. This means you’ll need to change your own gameplan and use headshots and special moves more as the action gets more challenging. It’s like dropping a load of toys into a sandpit and letting the gamer figure out how to use them in order to overcome different challenges - so hopefully it’s never the same game twice.


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