Paul WS Anderson is the director of Mortal Kombat (but not the sequel, so, kudos) and the first Resident Evil pic (ditto, though he's returning for the fourth installment). He's also the producer of DOA: Dead or Alive and the development hell-bound Castlevania movie (which he was also going to direct until he left the project for Death Race, which was basically Carmageddon starring the bloke from Crank). He's just announced that after all these movies based on videogames, he finally wants to just out and make the games themselves. So whose footsteps will he be following?
Normally, we’ve got no problem with video game villians. Sure, they nick our bustiest wenches, salute digital democracy with a middle finger, and are inconsiderate enough to make us waste valuable bullets shooting them during a recession. Thing is, they’re always upfront about being assholes, which makes the shit they pull almost endearingly evil. What really gets on our teets, though, are those deceitful dastards who pretend to
Anyone want to take bets on how long Bioshock 2’s multiplayer will last? If a multiplayer mode isn’t hugely popular, it isn’t at all. They either prosper or die, especially on consoles, where the community that can develop around dedicated servers isn’t present.
In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them
Damn, was this a tough category to comb through. Both High-Def formats have an insatiable thirst for loud noises, taking to things that go BOOM like a politician to babies. There are a lot of deceptive titles out there, like Shooter and Shoot 'Em Up, purporting to be the ultimate purveyor of balls-out ballistics. Don't you believe it. To paraphrase Shakespeare, those titles "be bullshitin' on Front Street."
Dec 7, 2007 A Stranglehold multiplayer content update is set to release for PS3 and Xbox 360 versions of the John Woo shoot-everything-up soon. Included in the update will be 10 brand new multiplayer maps and 21 new multiplayer skins, in addition to 10 new Achievements for Xbox 360
Oct 30, 2007 Heres cool: slow motion diving through the air, pistol in each hand, taking out all 15 baddies in the room. Theres no denying this. Now do it sliding down a banister, riding belly-first on a trolley, or gliding along the back of a museum dinosaur. No one can call into question the inherent coolness of John Woos gun-toting action style - although perhaps they might want to ponder on the overall quality of his later films (cough-Broken Arrow-cough). Stranglehold is a sequel of
Sept 11, 2007 All things being well in the world of the PlayStation Store, you should now be able to download a demo of the PS3 version of Midway's Woo-'em-up Stranglehold. In Stranglehold, in case you didn't know, you step into the shoes of Chow Yun-Fat as Inspector Tequila and shoot shit up while doing lots of slow-mo diving. And shooting. And diving. And shooting. Midway says the demo "will allow players to get a taste of the intense, non-stop action, cinematic gunplay and massively
Sept 6, 2007 PS3 owners will be able to blast their way through one level of Stranglehold in a demo hitting the PSN later today. Just like the Xbox 360 demo which went live a month ago, you'll take control of Inspector Tequila (Chow Yun Fat) and his duel-wield guns and go on a killing spree in the massively destructible Hong Kong marketplace
Sept 4, 2007 Heres cool: slow motion diving through the air, pistol in each hand, taking out all 15 baddies in the room. Theres no denying this. Now do it sliding down a banister, riding belly-first on a trolley, or gliding along the back of a museum dinosaur. No one can call into question the inherent coolness of John Woos gun-toting action style - although perhaps they might want to ponder on the overall quality of his later films (cough-Broken Arrow-cough). Stranglehold is a sequel of
Digital Extremes, long-time partner of Epic and developer of Unreal Championship and Dark Sector, has added to the crossfire aimed at Unreal Engine 3. In an interview with Australian site Gameplayer, Dark Sector director Steve Sinclair claims that the company opted out of using Epic's ever-popular engine so that it could hit its desired release date. "A lot of promises were made about the Unreal Engine 3, particularly on PS3," he said. "But as we see now, the time frames haven't been met and
Aug 15, 2007 Uhh, let's see what we can remember. GamesRadar showed up at the Mezzanine on Thursday night doe-eyed and eager to partake in the world premiere of Stranglehold's multiplayer mode. Can diving gunmen butt heads? Could we make bullets collide in mid-air? If four players activate the slow-mo, Tequila Time mode, simultaneously, would it spawn an alternate reality where the game never existed? The answer is... we don't know. For whatever reason, multiplayer was a depressing no show.
Thursday 9 August 2007 If youve ever wondered just how much damage two pistols and a shotgun can do to a Chinese market stall then youd need look no further than the video below. Weve been tearing through the recently released Stranglehold demo shooting everything in sight, neon signs, wobbly looking balconies as even the odd bad guy or two fell subject to our relentless onslaught. Everything, and we mean everything, in the game is destructible. Stand behind a pillar and the enemies will
Finally you can experience for yourself the balls-out shooting action of Stranglehold in the Xbox 360 demo, which is now available via Xbox Live. The monstrous 1.28GB demo lets you go berserk with Inspector Tequila (Chow Yun Fat) and his dual-wielded guns and blast your way through the massively destructible Hong Kong marketplace level, full of lovely physics-controlled objects that fly everywhere as you leap around like a madman. Have no doubt; you're going to have a bloody good time with
Bam! Drrrrtttt! Ka-pow! Ah, how we love these sounds of destruction. Stranglehold knows this, and - as you can see in this new weaponry-based trailer - the game is an almost non-stop aural orgy of explosive noise, combined with the loss of an alarming amount of ammunition. Brilliantly, though, Stranglehold's fatalities aren't limited to bullet-points. The crumbling scenery that surrounds you can be blasted into shrapnel, used to crush enemies or simply be exploderized with a well placed shot.
Originally posted on May 22, 2007 Months before the 2007 Electronic Entertainment Expo, Sony Computer Entertainment of America flew a small army of journalists down to its headquarters in San Diego for its Gamer's Day, a pre-E3 sneak peek at games set to arrive on its PlayStation 3, PlayStation 2 and PSP platforms. Featuring dozens of games from Sony and third-party publishers, several of which were unveiled and/or made playable for the first time, the event was a staggering look at a swarm
In Stranglehold, you play an unstoppable hero - the kind of big screen icon who can walk alone into a room full of bad guys and not only defeat them all without suffering a scratch, but make the whole affair look ridiculously easy. But what happens when eight action heroes walk into a room? During a recent demo of the John Woo-inspired shoot 'em up, we quizzed our handler about Stranglehold's multiplayer. He confirmed that up to eight players can blast away at each other - and the map's
Everyone knows John Woo and Chow Yun Fat make great action movies together. And, based on Stranglehold's recent blitz of teasers, trailers and carefully choreographed gameplay movies, we know they make good promotional material together, too. But can the actual game - the one you'll play in early August - live up to the cinematic expectations set by the marketing? Check out GamesRadar's custom gameplay footage of two Stranglehold levels and judge for yourself. The first video, showing the
A movie adaptation of John Woo's Stranglehold is very likely in the cards, if comments from Woo's production partner Terrence Chang are anything to go by. "We would definitely bring Stranglehold to the big screen," Chang told Reuters in a report focusing on John Woo's collaboration with Warren Spector on Ninja Gold, a videogame which is also being adapted for the silver screen. Chang explained that John Woo and crew want to take a "very selective" approach when it comes to producing games,