Regardless of the mode, you find horrendous run-and-gun play. The camera is hard-wired to your character's buttocks, but it still struggles to be useful. With no auto-targeting, trying to kill up-close characters or fast-moving helicopters is futile. You can't jump or dive, so mobility is not a strong suit, though leaning around corners is the game's lone smart action. SOE2's enemies are too dumb to do things like follow you up a ladder, and can only kill you through sheer numbers or advanced weaponry. This happens often enough that you'll curse the story mode's lack of checkpoints.
Four years and no notable graphical upgrades later, State of Emergency 2's visuals hurt like a shotgun blast to the forehead. The vast majority of the PSP's catalog looks better. Without as much mob activity, the uber-basic characters flounder in a sea of generic environments that include prison and a dockyard. Even the city streets are excruciatingly uninteresting.