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State of Emergency 2 review

AT A GLANCE
  • It has lots of guns to choose from
  • The fat guy's tattoos look decent
  • At least you won't be out a full $50
  • Makes SOE1 look like game of the year
  • Some of the worst graphics on PS2
  • The flaws make it virtually unplayable
Regardless of the mode, you find horrendous run-and-gun play. The camera is hard-wired to your character's buttocks, but it still struggles to be useful. With no auto-targeting, trying to kill up-close characters or fast-moving helicopters is futile. You can't jump or dive, so mobility is not a strong suit, though leaning around corners is the game's lone smart action. SOE2's enemies are too dumb to do things like follow you up a ladder, and can only kill you through sheer numbers or advanced weaponry. This happens often enough that you'll curse the story mode's lack of checkpoints.


Four years and no notable graphical upgrades later, State of Emergency 2's visuals hurt like a shotgun blast to the forehead. The vast majority of the PSP's catalog looks better. Without as much mob activity, the uber-basic characters flounder in a sea of generic environments that include prison and a dockyard. Even the city streets are excruciatingly uninteresting.

More Info

Release date: Feb 15 2006 - PS2 (US)
Available Platforms: PS2
Genre: Action
Published by: SouthPeak Interactive
Developed by: DC Studios, VIS Entertainment
ESRB Rating:
Mature: Blood and Gore, Drug Reference, Intense Violence, Strong Language

1 comment

  • m4ggot - December 3, 2008 6:24 p.m.

    both games suck dont buy them or ull die of boredom

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