Adding tower-defense elements to shooters appears to be a
creeping trend these days; so far, we’ve seen it in games like Trenched,
Section 8: Prejudice and Gears of War 3’s new Horde 2.0 mode. However, none
seem to be embracing the idea quite as fully – or quite as impressively – as Starhawk.
Calling down barricades, turrets and vehicles is a key part of Starhawk’s
gameplay, and to get an idea of how best to use them effectively, we met up
with Harvard Bonin, the game’s senior producer, for a quick walkthrough.
Playing the single-player demo at PAX 2011, Bonin built a bunker,
called in a transformable Hawk and used it to bring down enemy fighter jets
while calling in automated turrets (which he could have also hopped into and
controlled if he’d wanted to). Not shown
were the squads of AI allies the game sometimes spawns, who will actually grab
or control any weapons, vehicles and pilotable defenses left untouched by
players, thereby making themselves a little more useful than common foot
soldiers. So far, Starhawk’s looking pretty impressive – and it’ll probably
look even more impressive as we edge closer to its release, scheduled for
sometime next year.
Sep 1, 2011