The Offense: Know Your Vehicles
vehicles found in Starhawk are the crux of combat. They can get you from one
end of the map to the other a hell of a lot faster than the Heel-toe Express
and will offer you some semblance of protection against all the other incoming
vehicles. There are 5 types of vehicles
that you can spawn through buildings, and each has their own strengths and
weaknesses. Knowing what to use when,
will be the difference between getting kills and being killed.
Sidewinder is basically like a speeder bike from Return of the Jedi. It’s fast and nimble and will get you where
you want to go in a heartbeat. It can
jump as well, allowing you to navigate the terrain of the dusty maps with ease.
Another plus is that in CTF modes, the driver can carry the flag while zipping
around on it. The downside to the Sidewinder
is that it is incredibly weak and offers no firepower whatsoever. It doesn’t
take much to render it useless, so while riding it, keep moving until you get
where you need to go and then ditch it. To build the Corral which spawns the
Sidewinders it will cost you 2 units and then an additional 1 unit to spawn
after the initial creation.
Vulture is a jetpack that allows you to more or less jump into the air rather
than actually fly. You have a very limited amount of fuel for one constant jump
and will need to land on something to regenerate, which it does quickly. Like the Sidewinder, it is not especially
protective, but the bouncing around high above makes it a tougher target to
hit. The driver of the Vulture can use
any equipped weapons they have in their arsenal, as the Vulture itself doesn’t
have anything equipped on it.
you have the Vulture jetpack on, it will remain on until you respawn. It even stays on when you enter other vehicles. During CTF matches, be warned that if
you grab the flag with the Vulture on, you will not be able to jump, nor will
the fuel regenerate. Build the Vulture
Station to spawn the Vultures. It will cost you 5 units for the station and 1 unit afterwards
to spawn additional jetpacks.
we get to the more useful vehicles. The Razorback jeep is a quick
vehicle that allows three teammates to travel at a fast rate, with one manning
a machine gun turret on the rear. The jeeps can take a fair bit of damage
before ending up a smoking heap and are good for getting a small assault force
out to the action rather quickly. If you want to change your position in the
jeep, hold down X and select a seat. Like the Sidewinder, the Razorback is also
versatile when it comes to the rough terrain of the Dust map and can do some
pretty sweet jumps. To
build a garage that spawns the Razorbacks, it will cost you 2 units and an
additional unit to spawn more vehicles.
Ox Heavy Tank
Ox Heavy Tank is the vehicle that arguable can cause the biggest headache. It is a rolling behemoth that not only has
incredible firepower, but also some hefty armor to protect it. The Ox has two types of shells that it can
fire: one being a brutal direct shot that can cover a vast distance with
pinpoint accuracy, and a mortar type fire that lobs multiple shells high into
the air in an arc that come crashing down.
The problem with the mortar shells is that they have a dotted line of
fire — or aiming path — that can be seen by both teammates and enemies. So
knowing where the shells are aimed and where they are going to land isn’t all
that much of a mystery, and getting out of the way is pretty easy.
you have a convoy of Ox tanks rolling out of your base and heading to the
enemies, it can be an intimidating sight.
The downfall of the tanks is that they are the slowest moving vehicles
of the bunch and are not all that maneuverable when it comes to the rocky
terrain. They need to stick mainly to
roads and paths to get where they need to go without any real issues. To build a bay for the Ox tanks to spawn, it
will cost you 10 Units, one of the most expensive structures to build, and an
additional 3 units to spawn more vehicles.
Hawks are arguably the most useful vehicles, but at the same time, they are the hardest to learn to use effectively. Just hopping into a Hawk will
get you killed quickly if you haven’t had some practice with them. Hawks, when
treated right, are a brutal force on the battlefield, and can take on both
vehicles and soldiers alike. To get the
most out of your Hawk, figure out the flight controls that work best for
you. There are three types, with the Advanced mode giving you the most freedom, but also likely to cause some players to
want to vomit in their lap from motion sickness.
L2 and R2 at the same time will cause you to turn sharply, a definite must to
use when you are engaged in a dog fight with another Hawk. Tapping R2 twice
will engage the boost, which is another great maneuver to use when an enemy is on your butt
or you are vying with an enemy to get power-ups. Using brakes in your Hawk may sound a little
counter-intuitive, but again, it is a necessary skill to learn. In addition to using the sharp turn
of L2 and R2, you can also press Up or Down and X to immediately go the
opposite direction, usually causing the Hawk that is on your tail to veer off
and rethink their attack.
There are many offensive and defensive power-ups the Hawk can use. For the most part, there’s only a couple that you really want to be on the
lookout for: The Homing Missiles (the yellow X icon), Flak (the orange icon),
and the Swarming Laser (the light purple icon). To use the power-ups, use the
D-Pad to select which weapon you want, and hit L1 to fire them. For the homing
type, such as Homing Missiles and Swarm Lasers, hold L1 to lock on and release
once the target is highlighted. Remember that while using your special weapons you can also keep firing your machine guns with the R1.
other power-ups that you can snag are Cluster Bombs from the dark green icons,
Cloaking from the dark purple eyeball icons, Shields from the light blue icons, Repair
from the red icons and Torpedoes from the dark blue icons. Air Mines are obtained from the light green
icons, which drops a bunch of floating mines to make life difficult for any Hawk
on your tail. Most of these power-ups are
just not worth trying to get kills with as they either have poor aiming
capabilities, or they just take the time away from using a weapon that could be
racking up the kills easier.
you aren’t terrorizing the skies, you can transform your Hawk and take to the
ground in robot form. When you are in this two-legged mode, you can still use the weapon power-ups that you acquired in the air, as
well as press R3 to unleash a powerful stomp attack on soldiers that get too close. It's a simple, yet effective attack. Keep in
mind that Hawks aren’t exceptionally well armored, nor can you move all that
quickly on two legs, so if you are on the ground, be ready to take off at any
moment when the big guns come out. To build a launch pad for the Hawks to
spawn, it will cost you 6 units, and an additional 2 units to spawn more