Know When to Build’em
you land on the field for the first time, you are going to want to start
building right away. The first drop is the trickiest, since there is nothing
already built, and figuring out what is needed is a crapshoot. You can either
start plopping down whatever you want right away, or wait and see what your teammates
are building and help add to the base efficiency. The items you can build are structures with
both defensive and offensive purposes.
offense structures are vehicle spawn areas and are: corrals for Sidewinders,
garages for Razorbacks and Ox Heavy tanks, launch pads for Hawks, and stations
for the Vulture jetpacks. The defense
structures that can be built include: supply bunkers, watch towers for snipers,
beam towers, and Auto-turrets. The rest
of the structures are Outposts, a Shield Generator, A.R.M.’s and walls.
build structures, you will need to have the necessary amount of Rift Energy. At
the top right hand corner, will be a bar that shows how many you have — each
block representing one unit.
takes 1 to 10 units to build a structure. The more blocks needed, the better
the items. To see what each structure needs, press the triangle button to bring
up the construction wheel and circle around it. Each item on the wheel when
highlighted will show a number in the center, and that’s the magic number of
units needed. Choose which structure you want, and then a wireframe will appear
in green or yellow. Move the frame until
it turns green — which indicates that it can be built in that spot — and then
press X to drop it.
you are on a full team, it can get a little hectic with everyone trying to
throw down their structures at once, so if that’s the case, get on the offense
of your base as the other team will no doubt be starting their attack as their
teammates also start dropping down buildings. You can also only have a maximum
number of structures placed by your team.
To check what the max is and how many structures are built, press and
hold the Triangle button and it will show you in to the top right hand corner.
you leave the base and start making your way towards the enemies’, remember
that you can also drop structures anywhere on the map (except in the enemy red
zone). This will be a major asset to your team in doing so, both for allowing
your team to move forward and to distract the enemy team with buildings to
destroy. Building outposts away from
your starting zone will give teammates an alternate spawn point as well as an
alternative attack route, allowing them to start building more structures and
have closer vehicle spawns. This is extremely useful for Zone and CTF games,
but for TDM, it’s just more of an annoyance for the other team.
The Defense: Know Your Buildings
have some very good uses and are cheap to build. Not only do they slow down enemies from
entering your zone, but they can also help protect other buildings. Walls can also link together to help create a
formidable defense over a large area.
When building walls, keep in mind that after the wall is built, you can
upgrade the wall for no cost of energy to create a gate within the wall,
allowing troops and vehicles to pass through. It makes the walls weaker, but not as weak as a teammate reclaiming (thus destroying it) a
wall because there’s no way out of the zone. Walls can be built for only 1 unit.
Auto-Turrets all over the place is a good way to pelt enemies from all directions.
Auto-Turrets are not all that strong and can be destroyed with one melee hit if an
enemy gets close enough to them. But they fire from a long distance and if
there are more than one in an area, getting close can be tough. Auto-turrets can be built for 3 units of Rift
large Beam Towers are a good defense against approaching Hawks when left to
their own devices. When not occupied by
troops, they will attack any Hawks that get within range, as well as vehicles
and troops. If they aren’t doing a good job on their own, you can use the Beam Tower manually and aim at whatever
floats your fancy. Beam Towers can be built for 6 units and once built they can
be upgraded to Flak Towers for no charge. Flak Towers will automatically attack any Hawks that come within firing
range and do a much better job than the Beam Towers.
Watch Towers can be raised and are automatically
equipped with rail guns and ammo, for your sniping pleasure. Once a
watch tower is created, it is a formidable structure and with the right player
in its perch, it can hold off many enemies. Watch Towers can be built for 3 units of Rift Energy.
zone needs a Supply Bunker to help arm its troops. Each bunker, when built, will have a M.A.W. rocket
launcher and Union Shotgun inside, along with ammo. Troops can use the window
openings to attack any enemies outside the bunker with little fear of getting
hit. Supply Bunkers can be built for 4 units
of Rift Energy.
Shield Generators are one of the most useful defensive structures that can be
built. When active, the Shield Generator
will create a large dome of protection that will not allow any enemy fire to
enter. Troops and vehicles may enter,
and that is the only way the generator itself or those it’s protecting can
get damaged. Outposts and Watch towers
are perfect structures to have guarded by the Shield generators. Each one costs the maximum: 10 units of
you have traversed outside of your zone, you can drop Outposts to allow
teammates to spawn at that location. Outposts will also generate Rift Energy much like the large rig in the
zone. Having multiple Outposts out in
the field is a wise move to make in case your zone starts to get overrun. Each Outposts costs 8 units.
your vehicles and buildings start to take a beating, the ARMS will fix you
right up, provided you can get to it. Building an ARM beside a structure will keep
it repaired as well as it can, but it won’t make the building indestructible. Having ARMS
spread out around your zone will help to keep buildings up, but it’s almost
easier just to build a whole new building than to have to worry about keeping existing buildings up. The ARMS can
be built for 4 units of energy.