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StarCraft 2: Heart of the Swarm new multiplayer units detailed - Updated, video added

When the first expansion to StarCraft 2 launches, it will be bringing more than just a single-player campaign. It will also boast a number of new multiplayer changes as well.

Today Blizzard gave fans a sneak peak at the new units they're planning to intergrate into SC2's famously well-balanced online play. This doesn't necessarily mean the game is coming soon though. In fact, we don't even yet know when the beta will start. However, SC2 fans are very particular, and Blizzard wants to make sure everyone is well aware of the changes long before they're implemented.

On to the changes: 

Zerg: 
Units: 
Swarm Host -
Intended as a Zerg artillery unit, the Swarm Host continuously fires swarms of locusts at both land and air units.
Viper: This is being called a "battlefield manipulation unit" with two new abilities. The first is called Abduct and allows it to snare and draw units toward it. The second is called Blinding Cloud and creates a zero visibility environment in which range is reduced to zero.

Abilities: 
Ultralisk -
may now burrow underground and charge forward for quick attacks.
Hydralisk - speed boost while close to the hive, allows zerg to be more mobile.

Protoss: 
Units:
Oracle -
Harrassment unit which can use an ability called "entomb" to prevent enemy resources from being mined. Can cloak nearby enemies and buildings. Can also cast "preordain" on enemy or building to gain detection against cloak.
Mothership Core - Available immediately. Can transform into mothership later. Teleports to any nexus, and can use "purify" to defend base. Can also give energy to units, and recall units to the base.
Tempest - Capital ship that targets one enemy at a time unlike the Carrier. Blizz is reportedly considering an upgrade that would make its range enormous. Nearly twice the range of a siege tank.

Terran:
Units:
Battle Hellion - Can transform into either a speedy, lightweight form or a hefty tank-like form.  
Warhound - Designed as an anti-vehicle unit, the warhound has two attacks: a cannon which targets anything, and missiles that automatically target vehicles. This will be the first time Blizz has used auto-target in StarCraft.
Widow mine - Burrows into the ground, then attaches itself to a passing enemy. Explodes for 200 damage + splash damage after 10 seconds. Will not explode if attached unit dies.

Abilities/Upgrades:
Reapers - No longer have bombs when targeting buildings. Instead, now reapers can recharge health when not in combat. Blizzard hopes this makes them more viable as scouts.
Battlecruiser - Experimenting with a speed boost ability. Not final.

As huge SC2 fans, we're a little nervous about the changes. We've spent the last two years learning this game backwards and forwards. New units and abilities can completely change the game. We'll have to see how these units affect play once they're finally implemented.

Once again, we're still not sure when that will be though. Blizzard said last April that Heart of the Swarm would launch in about a year. And it's been nearly 18 months. So it's anyone's guess at this point.

You can check out G4TV.com for a somewhat more complete explanation of the changes.

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7 comments

  • StoneDreadnaught - June 10, 2012 8:44 p.m.

    STILL no Scourge? Or Lurkers?!
  • KnightDehumidifier - June 9, 2012 1:40 a.m.

    So no Terratron this time around?
  • Viron - June 8, 2012 7:56 p.m.

    Oh man that's right, I paid full price for 1/3rd of the game I wanted and they still haven't announced the release date for the second third yet. Oh wow I wonder how I could've forgotten that? Maybe it's because they barely release any information. Maybe it's because they stick to their "It's done when it's done line" that basically means they have no idea what they are doing. Maybe it's because I just don't like SC anymore because they drag the one part I actually like (the story) out for years and they've already told the narrative I wanted to hear (the Terran one). Nah, it has to be because I'm stupid and my opinions are wrong. The other choices are just too crazy.
  • ncurry2 - June 8, 2012 7:45 p.m.

    I hope it's not too expensive, though I'll get it for the single player regardless. I'm excited for the new units, though I feel like zerg may not have gotten the best units. They need stronger air and siege capabilities. But whatever. Also, they said back when the first one came out that they were expecting 18 months between each expansion. That didn't happen.
  • Scuffles - June 8, 2012 5:16 p.m.

    My only question this point is what is the price point. First they can't sell SC2 as one game they decide to play it as three full priced games. Then they let slip that to play the subsequent games you need to own wings of liberty..... now it sounds like they are actually calling them expansions. So are they charging Expansion prices or full release prices?
  • Travia220 - June 8, 2012 6:40 p.m.

    Heart of the Swarm and Legacy of the Void have always been referred to as Expansions. Never once have they called them anything else. The expansions will be priced accordingly to what they generally price expansions. Which is 39.99, that's not an official confirmation but Blizzard has always charged 39.99 for EXP Packs.
  • Scuffles - June 9, 2012 5:10 a.m.

    From the very start of the whole Starcraft2 three part fiasco. It was very much the implication that they would be selling SC2 as three separate games one for each campaign. I essentially washed my hands of SC2 at that point so if they have finally started referring to the two other campaigns as expansions, it's news to me.

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