LucasArts' 20 cancelled Star Wars games might be gone, but they're not forgotten. Here's our pitches for the Rebel adventures that never were...
If you were underwhelmed with LucasArts's latest offerings - namely, Star Wars: The Force Unleashed II - you can take comfort in knowing at least one person in the studio feels your pain. In a recent interview with MCV, company boss Paul Meegan admitted LucasArts has been performing just shy of its true potential over the last few years, and wants to see the studio to return to its former glory. “In recent years, LucasArts hasn’t always done a good job of making games. We should be making games that define our medium, that are competitive with the best of our industry, but we’re not. That has to change," said Meegan...
The man at the helm of Star Wars: The Force Unleashed, along with another LucasArts executive, have opened the doors at a brand new game studio. Haden Blackman left LucasArts at the end of July without official plans on what his next venture would be. Today, he confirmed that Fearless Studios is open for business. The new game development studio is being formed alongside fellow LucasArts ex-employee Cedrick Collomb, who was the developer's director of engineering...
LucasArts producer Cameron Suey has admitted in an interview that Star Wars: The Force Unleashed is in fact inferior on the PS3 because of the way it was built. He also stated he likes "putting builds on the 360," saying "it's a lot faster" than the similar process to code a PS3 title. With the PS3, the Force clearly is not, right Yoda?
Apparently the Force is not with the PSP, as LucasArts has reportedly pulled the plug on the Sony handheld version of Star Wars: The Force Unleashed II. The game will still be shipping out to pretty much every single other platform: DS, PS3, Xbox 360, Wii, PC, and even the iPhone. It seems like there would have to be something pretty wrong with a system for it not to be included in the game's repertoire...
Pre-order Star Wars: The Force Unleashed II from GameStop, and you’ll get a special Sith skin for Maulkiller. According to the promotional lore, forged a long time ago in a marketing department far, far, away, Maulkiller was created by Darth Vader at the cloning facilities on Kamino. The dual-wielding Sith hosts half of the genetic material from Darth Maul, and half from his own apprentice, Starkiller. Thus, we get “Maulkiller.” Get it?!?! He’s half-Darth Maul, and half-Starkiller! We always figured Vader was more creative than that.
Sometimes, it's just easier to take the half-assed approach in life. Why tidy all of that crap clogging up your room when you can just stuff it under the bed? Why bother putting yourself through six years of baffling questions and migraines on Lost when you can just read a synopsis of the ending on the nets? And why go to the effort of designing an original, inventive game character when you can just borrow ideas from other developers or stick a shiny pair of shades on your protagonist? Inside, you'll find some of the worst offenders of this noble, half-assed philosophy
Novels and comics based on Star Wars: The Force Unleashed have already been released, but the game’s executive producer Haden Blackman is hoping for more. Heartened by the production of a live action Star Wars television series, Blackman would like to see the characters from his game appear in a TV show or film…
Chewbacca is the man. Well, a big furry alien man thing. And if it wasn’t for that pesky George Lucas putting the kibosh on a Wookiee superhero game, we could have been controlling an arm-pulling, chess-playing space gorilla, instead of that miserable bastard Starkiller in The Force Unleashed. So in the hope uncle George might be reading, we’ve put together a deadly serious, analytical argument on why a Wookiee game starring Wookiees would be the Wookieest thing ever. And automatically better than any rubbish about Jedis. WOOKIEE!
You ever want to just beat the crap out of Yoda? And we mean really take it to his muppet-looking, Grover-sounding little green ass while remaining in the Star Wars universe (none of that “cameo appearance in fighting game Soulcalibur IV nonsense”). Well, it looks like your oddly specific nerd fantasy is coming true…weirdo.
Just because a game gets rated 'Mature' doesn't mean it's going to be grown up and serious and any better than something deemed suitable for younger gamers. However, chances are it is probably going to be more fun, simply because it'll have more violence, more sexy, more swearing, more alcohol. And all of those things, as any responsible adult will tell you, are the main ingredients for a good time. In our opinion, the following games could
Games are complicated these days. Plotlines are deep and branching. Worlds are open to explore, and to change. Major characters are expendable. Side quests are optional, dialogue trees are intricate and endings are multiple. We are the authors of our own digital experiences. Which sounds pretty great, until you reach one of those choices that you just know will affect the rest of the game.
Resident Evil 5Light and Dark mechanicsWhat they promisedPrior to the game’s release, Jun Takeuchi, the producer behind Resi 5, promised heat and lighting effects that would genuinely have an impact on gameplay, in turn, distinguishing it from the illustrious fourth game. He hinted when Chris stepped out into sun-kissed areas from dark buildings the screen would blur, as his eyes adjusted to the change in light. Capcom
It can strike at anytime without warning. It can take many forms. Someone you know, even a loved one, could be afflicted with it as you read this very sentence. That’s right, ‘gamer rage’ can strike anyone at any moment. From platform fans to beat ‘em up enthusiasts, no one is safe.The following games all contain dangerous levels of gamer rage-baiting moments. Want to avoid a stroke, heart attack or assault
Right, Darth Vader is Luke’s father, Bruce Willis is dead in the Sixth Sense, Brad Pitt and Edward Norton are the same person in Fight Club. There, we’ve just ruined three movies for you. We’re fairly sure you won’t care about us ruining these plot twists by the end of this article, though, as we’re about to spill the beans on 80 (some potentially game-ruining) spoilers.
What do Gears of War 2, Star Wars: The Force Unleashed, Halo 3, Dead Space and Prey all have in common? Well, they were all innovative, highly praised and sold well at a time when - ok, let's drop the pretense. You’re here about the ass. There are many examples of game level archetypes that designers go back to again and again. How many Sewers, Ice Worlds or Warehouse Maps have you experienced in your gaming life?
Videogames have always been violent. Violence is inherent in the medium, inseparable from the essential experience of playing games. Without competition and conflict resolved by violence, games wouldn’t be games: they’d be screensavers. Gore is a slightly different matter, though. Better graphics and physics have ushered in a new era of explicit gruesomeness.
This week marks the beginning of the end for the 2008 holiday season, and by now, you probably either can’t wait for Christmas to get here, or you’re desperate for the whole ridiculous carnival of insane consumerism to be over for another year. Whatever your case, now is as good a time as any to take a deep breath and remember that, yes, there are other holidays out there.
This week we discuss Rogue Leaders, a tell-all book about LucasArts, written by PlayStation Magazine’s Editor-In-Chief Rob Smith... who patiently sits through our ramblings long enough to plug his massive tome. If you’ve ever wanted to know all kinds of trivial nonsense about Star Wars, Maniac Mansion or a planet called Fractalus, this is your podcast.