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Available on: Xbox 360, PS3, PC

Star Wars: The Force Unleashed II super review

Takes almost everything we didn't like before and fixes it

Words: on October 26, 2010

 

Controlling Starkiller

Small changes to the way you can control your movements, your attacks, and the Force make gameplay smoother in almost every facet. In the first game, actively blocking attacks rooted you in place; now, you can walk while blocking. The Force Dash maneuver is now a little bit faster, carries you a little bit farther, and has a shorter cooldown which means you can zip around more rapidly. These changes to blocking and dashing alone make the game faster and more nimble.

You also won't find yourself getting “stuck” without any control inputs nearly as much. What we mean is, in TFU there were many attack animations where you were locked into them and committed, leaving yourself vulnerable and unable to respond to threats. This has been tightened up significantly. The first game also had a really irritating tendency to knock you prone and then force you to sit through an agonizing time before Starkiller would get to his feet like he had all the time in the world – and then the game had the nerve to make enemies continue to hit you while you were down or almost finished getting up. TFU II has essentially eliminated this problem. We had a few moments where the swarm of enemies suddenly overwhelmed us with stacked damage, but most of the time we didn’t experience cheap-feeling attacks.


Above: "Ah, see now those are the EXACT guys I wanted to cook"

Another huge gripe with the original game was the finicky targeting system and how it made Force Grip a bit of a dice-roll. This system has been improved in two ways. First, there is simply a lot less clutter lying around the levels, so there aren’t as many potential targets to confuse the lock-on system. Second, the targeting itself has been tweaked somehow to just better guess what you want to grab onto. Sure, there are still moments where you’ll pick up something you don’t want, but the difference between the games is substantial.


Customizing your power

The upgrade system has been revamped: instead of gaining levels and spheres, Starkiller earns Force Points and then simply spends them like currency on individual powers. Upgrades for each power have different costs, so it becomes interesting to choose what to upgrade. The options have actually been pared down quite a bit, and frankly we don’t mind at all – the old system feels bloated and full of redundancies. Part of this is covered by the improved health and Force bars – Starkiller now regenerates health automatically, and Force regenerates more quickly – it has a shorter down time thanks to no “overuse” bar where in TFU you’d actually get a yellow bar that had to deplete before your Force energy even started refilling. The other part that has shifted customization involves the lightsabers.

TFU II sure likes to show off Starkiller’s new dual lightsabers. Strangely, there’s no story explanation for why he uses them – Darth Vader just hands him two of them without comment. In combat terms, the dual lightsabers are only cosmetic. They don’t change anything noticeable in the way you fight. However, they do make swapping saber crystals more interesting, since you can combine two colors for complementary effects. Changing them actually makes a big difference in TFU II, so a bit of strategy comes into play.


Above: Force Repulse looks spectacular, but the actual mechanic isn't particularly interesting, so we chose not to upgrade it at all

We often employed blue crystals to maximize our ability to cast force powers frequently, but in tough situations where incoming damage became difficult to avoid, we swapped to our purple and green combo: purple to increase our defenses, and green to speed up health regeneration. Later on, fighting against warriors who also wield dual lightsabers and who are extremely skilled at blocking any attacks, we swapped in crystals to add damage effects, like an incineration crystal that ignited enemies - this way, even if the warriors blocked our strikes, they would catch fire. It’s also fun to just mix and match crystals for the sake of creating aesthetically pleasing combinations of lightsaber colors.

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Platforms:

Xbox 360, PS3, PC

38 comments

  • Shinn - December 24, 2010 9:39 a.m.

    I just finished the game, and I have to say good on you Matthew Keast. This game is completely deserving of its 8/10 rating. People these days are so spoiled by spectacular games that they can't appreciate a great game.
  • Shinn - December 19, 2010 8:48 a.m.

    I know i'm a little late to the party, but it really amuses me when peopl like Joshin from the second comment complain about the universe without actually knowing it. The type of powers the Sith can use depends on their affinity with the force. One may not be adept at using the dark side to cast lightening, but they may be able to carry out complex Sith sorcery. Vader can't cast lightening because that's not one of his strengths. Read the Bane novels.
  • conjabro - December 11, 2010 5:43 a.m.

    Osh i was just lookn at starwars the force unleashed 1 and theres a 2?? hahah epik cant wait to play it i bet its a 10/10.
  • metalgatesolid - November 1, 2010 9:54 p.m.

    How about a star wars game where your a baddie plain and simple?? The star Wars universe has always had better villians than goodies.
  • Embolado - November 1, 2010 5:08 p.m.

    If Vadars hands are the reason he can not do lightning then why does he use them when he does the force choke?
  • yonderTheGreat - October 28, 2010 10:24 p.m.

    "I'm very disappointed with Mr Lucas for how in recent years he has allowed the Story and the universe to be twisted and in places torn for financial gain but then i guess i should not be surprised." Sorry man but... Star Wars has *always* been about financial gain. Don't get me wrong... I'm not saying you're one of the people who had a problem with all the merchandising of Ep1 thru Ep3... but I think you ARE looking at the past thru unclear glasses ;) Looking fwd to the game. I'll rent it first and play the heck out of it for a day or two and then probably buy it for 20 bucks a few months later.
  • sharonbender - October 28, 2010 3:51 a.m.

    my husband plays xbox, it would be nice if you could intergrate knight of the old republic with the moves from this game, this game is great but too short i brought it yesturday and have already beat it. thank you for makeing such an adictting game
  • APIce - October 28, 2010 1:08 a.m.

    Don't know why some of these sites are badmouthing this game, some even saying the first one was better?? Wtf??!! Sure, the combat system isn't very deep--especially compared to games like Bayonetta, Devil May Cry, or even God of War (which both FU games obviously take a cue from with their QTE finishing moves)--but I still enjoyed it very much. I mean come on, throwing enemies off bridges or into objects NEVER gets old! Those other sites also complain about the length of the game, but let's be honest here, your typical single player action/adventure game these days can be plowed through in a day or two even if you're a somewhat inexperienced gamer--mainly due to the fact that developers invest so much of of their time on the online/multiplayer aspects that the single player experience suffers. But I digress, the score that this site has given is dead on....not the 6's that I have been seeing. Thank you GamesRadar, and shame on you other sites that aren't giving this game it's due!
  • Darth Slayer - October 27, 2010 4:55 p.m.

    @ Joshin69 Actually the reason Vader can not wield Force Lightning is because he has no flesh from the elbows down on his arms. Force Lightning needs to be shot out of the fingertips to work. This was actually explained briefly in the novelization of Episode III. It has nothing to do with depth in the dark side. Just on whether you have a prosthetic limb or natural limb.
  • TruckThunders - October 27, 2010 1:30 p.m.

    Interesting review. Seems a little more favorable than others reviews I've read, but I know not everyone will think about one game the same way. I know the games looks great and allows a lot of creativity with the force powers, but I have such a strong affection for the Jedi Knight games that I find this series to be too over-the-top. I know that's what it's trying to do, but personally I still prefer the older games. Good review though. I just wanted to leave a comment (because you guys always say "Please leave comments" on the podcast.
  • AquaPimp82 - October 27, 2010 11:57 a.m.

    @Joshin69 Vader can't use force lightning because he lost both of his hands/arms. It's something about not being able to channel the lightning through a robotic prosthetic.
  • The_Tingler - October 27, 2010 2:06 a.m.

    This review contradicts a lot of other reviews I've read, especially regarding the quality of the storytelling. Hmm.
  • KaiokenKid - October 27, 2010 12:16 a.m.

    Hate to ask the same ol question everytime, but did they do a better job on the PS3 version of this game then they did the first one? I know they went out and said they messed up the port on PS3 for the first game.
  • Darth_Griffin - October 27, 2010 12:06 a.m.

    I played it, and while I love it itself, the story length is too short :(
  • snoopy28358 - October 26, 2010 11:56 p.m.

    Joshin69: The reason Darth Vader cannot use force lightning is simple. He doesn't have any hands. Both his arms are mechanical and cannot produce the lightning without causing damage to himself.
  • BishopofHippo93 - October 26, 2010 10:39 p.m.

    This is the best review of the game I've seen thus far. Both Gametrailers and Gameinformer gave it very poor reviews, which makes me wonder, because I generally trust the opinions of the good folks at Gamesradar.
  • Crabhand - October 26, 2010 10:01 p.m.

    Looking on Metacritic, this is currently the highest review rating. Kinda weird considering Games Radar tends to rate in the mid-lower range compared to other sites/zines (with obvious exception being Jim Sterling).
  • Yeager1122 - October 26, 2010 9:13 p.m.

    Probably going to pick this up when the price drops especially if its short.
  • Doctalen - October 26, 2010 9:11 p.m.

    BATTLEFRONT 3 PLEASE!!!!!!!!!!!!!!!
  • cracker33 - October 26, 2010 9:04 p.m.

    The Star Destroyer was the worst part of an amazing level. How did they go from fighting Darth Maul to dealing with a broken boss battle? Oh well, I still loved the first game, and I am waiting to go home to play the second home. Stupid jobs! Great Review!

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More Info

Release date: US
Oct 26 2010 (PS3)
Available Platforms: Xbox 360, PS3, PC
Genre: Action
ESRB Rating:
Teen: Violence
PEGI Rating:
Rating Pending
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