Right about then is when Starkiller breaks out, blowing a hole right through the wall. This corresponds with the cinema we’d just watched. He’s apparently on Kamino, the rain-slicked planet where the clone army was birthed, and sets out to prove he has the same giant balls as the original Starkiller by making a run for the landing pad and stealing the only ship he knows is docked on the planet: Darth Vader’s own Tie Fighter.
He succeeds, and heads to a planet that has appeared only briefly in previous Star Wars lore: Cato Neimoidia, a desert-like planet characterized by huge arches of red rock, from which hang entire cities, like Cloud City in reverse. He’s seeking his old mentor, General Kota, who is being held captive here. When he arrives, he finds Kota has been fighting in gladiator games for seven days straight. Starkiller isn’t having any of that, and carves his way through a space casino on his way to the battlefield. Once there, he and Kota take on the arena’s biggest monster, the Gorog. It’s basically a Rancor the size of King Kong, and in fact our heroes defeat the monster by punching their out from inside the creature.
This somehow ends with Starkiller and Kota in freefall (hanging cities, remember?), but Starkiller is able to summon the Rogue Shadow, his ship from the first game. He breaks in, but to his disappointment, Juno Eclipse isn’t there.
Finally, Kota and Starkiller have a moment to talk. Kota explains that the Rebellion is scattered, and the Empire still very much in power (obviously). He casts doubt upon the idea that Starkiller is a clone – he’s far too strong to be a clone, Kota says, and nobody has yet successfully cloned a Jedi. Kota doesn’t tell Starkiller where Juno is, but he does let slip the name of one particular planet – Dagobah, where Blackman admits he will “have a fateful encounter.”