Star Wars Battlefront: Elite Squadron

Air and space combat

The PSP’s controls don’t hamper air combat, though. Maps seem to have more ground and air vehicles this time around. That’s a good thing, because hopping into a ship and quickly flying past the crowds to capture an ignored control point for your team feels great. Strafing ground units and taking down enemy ships also worked smoothly.

You can also hop into a star fighter and take the battle to space. These transitions between ground and space combat are masked by a brief cutscene. While in space, your main objective will be to destroy or take over the enemy’s capital ship. Ion cannon bursts from ground forces help a lot with this, but you can also go on torpedo against capital ships, dogfight with against other players, or try to launch a boarding run by landing in the enemy ship’s hangar bay. You can even head to the belly of your own capital ship and launch orbital strikes to bombard ground control points held by your enemy below.

Above: The transitions between ground, air, and space combat work great 

Our brief time playing 16-player multiplayer matches in Elite Squadron left us with mixed feelings. As big Battlefront fans, it felt awful controlling ground units with anything less than a traditional console controller or keyboard and mouse. Jumping and rolling haphazardly with our auto-lock on to win strafe-offs felt a little cheap, and hero Jedi units just weren’t as intimidating as they were in the console versions. Still, despite our gripes, we had a great time, which may be more of a testament to Battlefront’s great control point gameplay.

Above: Stormtroopers get ready to go to work 

In a single life, we spawned inside our capital ship, fired off a few orbital blasts against our enemy’s control point on the planet below, and boarded a Tie fighter. On our way down to the planet Hoth, we barely dodged a missile as we entered orbit. While in the air, we strafed the ground and managed to take out a Rebel turret before finding ourselves under fire. After circling around the map a few times, we landed our craft in a remote corner of the map, where we grabbed an ignored control point for the Imperials. Then, we charged towards the ion cannon, hoping that we’d be able to capture it for our team and fire off a shot at the enemy’s capital ship. And then we died. It was a glorious, yet typical, example of how so much can happen in a just a few brief moments in a single Battlefront life. Expect more details on the pros and cons of Star Wars: Battlefront Elite Squadron, when it releases in early November.

Oct 16, 2009


  • Cwf2008 - December 3, 2009 6:25 a.m.

    Too bad its not on a console with 2 sticks. Looks good but i think i'll pass for Battlefront 3. IF it ever comes out
  • onewingedantista - October 30, 2009 5:55 p.m.

    w00t!! Battlefront makes its triumphant return to PSP! Now, where's our current-gen edition?
  • Cyberninja - October 27, 2009 10:53 a.m.

    i played the demo i was disappoited at first but then it was ok but not great i was planing on geting it on the day it was released but i think i will wait for the predictable price drop
  • GamesRadarTylerNagata - October 20, 2009 9:02 p.m.

    Thanks noobeater, I just fixed it.
  • TestDDs - October 20, 2009 1:27 a.m.

    Why is there no Star War Battlefront for ps3 and xbox 360 The company is being a pussy because of there last game, Lord of the Ring: Conquest, they are to lazy at putting time into making good graphics, newer game play, ect.
  • 64DD - October 19, 2009 11:25 p.m.

    my feelings are the same as those expressed before me...
  • MagicalSarai - October 19, 2009 7:01 p.m.

    Hmm, doesn't this come out for the DS as well? As for Battlefront 3, it's currently up in the air... they had a developer and now they don't from what I've learned from research.
  • noobeater - October 19, 2009 11:28 a.m.

    great article. this game looks sweet and offers some insight into what a 360/ps3 could be like. BUT... "That’s a good thing, because HOPING into a ship and quickly flying past the crowds to capture an ignored control point for your team feels great." TYPO!! hopping.. sorry, i just want to be part of the team =D
  • Stefan372 - October 18, 2009 8:06 p.m.

    they need to make this for real comsoles too but obviously if u do this u also need so some more players if ur doing the whole friggin air space land thin which i think i great say if they did around 128 - 256 player matches and large maps then this would be an outstanding game if they incorperated some things from mag like squads etc and also added upgrades, then this would be a game to reckon with... it would be a great game if they do this for the bf3 that theyve been workin on for awhile now... realy long while... then most ppl would but it even if they dont care about starwars just because the gameplay would be freakin sweet or in 2k's terms pure metal
  • crazyqazqaz - October 18, 2009 10:30 a.m.

    STILL WAITING..................
  • killerrpgfan - October 18, 2009 3:50 a.m.

    sweet but what about..... um let me think 360 and ps3!?!?
  • TheItalionStalion - October 17, 2009 6:51 p.m.

    there better be one for the 360, or at least for the pc
  • jar-head - October 17, 2009 2:37 p.m.

    there IS a BattleFront 3 in progress, this is Not it. But hopefully it'll have the Exact same concept, if not Better, for the 360
  • RedAppolyon - October 17, 2009 7:37 a.m.

    * to patri0t If you pay attention to the video on the side there, (I think, to me anyway) it kinda hints that there maybe one coming to the 360 and PS3
  • D4rk2triker - October 17, 2009 4:29 a.m.

    Is that Lando Calirissian in the background of the Hero units screenshot?
  • Cyberninja - October 17, 2009 12:30 a.m.

    sounds great what about the ds one?
  • patri0t - October 16, 2009 11:58 p.m.

    that's all well and good, but what about one for the 360 or ps3?!

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