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Star Wars Battlefront 3 Weekly: Ep 17 - Battlefront news!

Finally, we get a little smidgen of news that pertains to the Star Wars games that EA is producing, namely Battlefront. It seems that EA has gone on record saying that the company does not want to develop cheap, cash-in Star Wars titles that ride the coattails of the upcoming movies. Greg and Lorenzo discuss what that means for Battlefront in our latest episode.

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Star Wars Battlefront 3 Weekly is GamesRadar's weekly Star Wars Battlefront show. Yeah, we bet you figured that out already. Come back every Friday for the latest news, analysis, and speculation about the upcoming shooter.

5 comments

  • jesse-smith - December 2, 2013 7:42 p.m.

    I think they should make there own specific story line but still bring in characters from movies! What is starwars without guys like yoda and Obi-wan.
  • PhantomPineapple - December 1, 2013 5:12 p.m.

    DICE has the opportunity to do something amazing in Battlefront. They can *vastly* expand the Star Wars Universe, so long as it stays consistent within the Star Wars timeline. They can create new guns, and possibly use vehicles that have never been seen before by most people. The Mandalorian Wars and the Old Republic are perfect eras to use. If I had to guess, they will also be planning to make another 1 or 2 Battlefront games all of which could have 4-5 dlc packs.. especially since EA has the license until 2023. So there are 2 routes this could take. 1: They create a game that spans multiple eras, or 2: they create a game for only 1 era at a time. DICE has a habit of creating very narrow timelines in their games, and not very many factions (max was like 8 but that was Battlefield 2 with all dlc) or maps. So I do not expect to see anything besides Rebels vs. Imperials in this first game. Lack of factions has me worried for galactic conquest since DICE typically only makes like 9 maps for their games. 9 planets feels like a small galaxy to me. but more than likely there will be an additional 15-20 maps once all dlc comes out, which would be nice. Maybe dlc could be additional factions and a few maps? I would not mind paying for a Battlefront Premium if that is the case. As far as using movie battles is concerned, I believe it is key to give the audience a few familiar maps, but I believe a vast majority should be new battles. You want to give the audience something unexpected for them to be excited about. Something new and fresh so that this is "DICE's Battlefront" and not just a reboot with BF4 game play. Make it distinct.
  • tempest117 - November 30, 2013 12:17 a.m.

    I would like to see new content as well as already established scenarios that have only been touched upon briefly in prior games, like the mandalorian wars in kotor
  • Sinosaur - November 29, 2013 9:23 p.m.

    When you translate a movie battle to a game, the players start going in with some expectation of how the battle might unfold. See the Death Star? You know that the Rebels are aiming for a trench run. Hoth? Imperial walkers want to blow up the generators. But if you make new battles, at least at first people can go in not knowing what to expect. Obviously you'll want to tell them what they're fighting for, but the stages of the battle and the environments leave open the chance for so many possibilities. I also feel like having original battles makes you feel more like you're in the universe. If you're at Yavin and the Rebels can't even get close to the trench, then there's a disconnect between the player and their expectations. In new battles, you're fighting toward a goal with no pre-determined canon outcome.
  • g1rldraco7 - November 29, 2013 6:26 p.m.

    I would like to see something that hasn't been done before. Besides no matter what they do because fans are picky. :(

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