Thus, you'll invariably be bobbing and weaving, desperately spinning your ship, trying to point whatever shields, phasers and photons still work in the direction of the bad guys. All the while, you're also trying to match up against your opponent's weaknesses. The weapons take awhile to recharge, so timing is key to prevent being turned into a mass of floating space debris. Battles are a bit unwieldy at first, simply because these giant craft feel sluggish, but you'll eventually get the hang of it.
Therein lies our biggest complaint with Assault - once you get the basics of fighting down pat, there's not a whole lot more to discover. While upgrade options are plentiful (you get some after each successful mission), the song remains the same from beginning to end. In addition, the controls don't feel nearly as responsive as we'd like, especially considering how crucial it is to nail your enemies in just the right spots at just the right moment.
While we tended to shoot first and ask questions later when presented with a problem, sometimes you'll need to summon your inner Picard (yeah, yeah, wrong series, but work with us here) and calm a situation down. Occasionally, that'll help you finish a mission much quicker and with a lot less damage to your vessel.