S.T.A.L.K.E.R. developer GSC has spoken about the freeform foundation the game's been built on in an interview, part one of which has been published on the site today.
Oleg Yavorsksy, senior PR manager at GSC, has explained that the developer has created the game with "big freedom in mind," with a view to giving the player free rein in deciding precisely how they want to experience what's placed before them.
"Gameplay,"said Yavorsksy, is "structured in accordance with the way the player constructs it - be it secretive, stealthy operations full of ambushing or lightning-fast assaults." He continued, "Some players may opt for exploration and trading, while others will become a warrior.
"It is the freedom that provides a platform for a game you cannot play the same way twice."
A "vast territory and huge world" has been created to accommodate this freedom, a world "populated by a variety of creatures impacted by bizarre and unknown laws, bearing both peril and glory," adds Yavorsksy. We can't wait to sling on a Geiger counter and stalk into the finished game. And that's now only days away.
Read part one of the interview in full by clickinghere.
March 12, 2007