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Available on: PC, Xbox, PSP, DS, PS2, Xbox 360, PS3, Wii

Spore

Does the most hotly anticipated game of 2008 (and 2007, and 2006, too) live up to our epic expectations?

Words: on September 4, 2008

WHAT TO DO, WHAT TO DO?

That’s not to say that I think you made something overly simplistic. I mean, just consider Spore’s opening screen, where three ostensibly simple verbs—Play, Create, Share—are doorways to a dizzying array of 30-plus options ranging from playing the game to adding specific accessories to creatures. After the first time you “Play” through the five more-or-less linear game phases in order (Cell, Creature, Tribe, Civilization, Space), you never need to play them again. Or you can play some over and over and never play others. Or you can play them all repeatedly, but in different ways. Or you can just play with the “Create” tools (creatures; buildings; air, land, and sea vehicles of military, economic, or religious varieties; spaceships) and then “Share” what you’ve made in the Sporepedia, so other people can import it into their game. Or you can play without ever creating anything, instead importing what other people have created and playing with that (although you don’t ever play with other people—their work populates your game world if you turn that feature on, but the server just sucks that info down and then leaves you in peace).


Above: In Creature phase, make allies by copying their actions

I can see you’ve never suffered from options paralysis, Will. And heck, who knew that I did? But it turns out that I’m used to a game telling me what to do—where things are, how things work, what order to do things in, how doing something will affect something else. And when I didn’t initially find that in Spore…well, I felt kinda lost. Even in the Create section (which is where I decided to start before tackling the Play section), I felt overwhelmed at first. Every creator and sub-creator offers different parts to work with, and because I knew I’d be using my creations when I did eventually play the game—or that someone else could import them into their games—I was concerned about whether I was building “useful” items, whether I needed to be aware of how different parts affected my creations’ in-game effectiveness. Was I putting too many claws and not enough big guns on my Backgrabber spaceship? Was Peek, my L-shaped stripy creature with a vertical row of eyeballs and a jaunty three-cornered hat, well-equipped for survival in a religious civilization? Why is the Sporepedia already filled with creations that look like crafted works of art while mine look like I failed LEGOs in kindergarten? Where is a tutorial telling me the “right” way to do this?

And then I realized: games have tutorials. Toys don’t. Kids don’t consider the “right way” to play with a toy—they just amuse themselves with it.

Well, I can tell you, Will—that was an eye-opener. I quit worrying about whether all of the windows on my City Hall were equally spaced apart. I stopped trying to re-create a picture-perfect SpongeBob SquarePants creature. I just…played.

I now understand that this is the crux of enjoying Spore: just play, and not only when you’re using the creators, but in the Play phases, too.


Above: The Sporepedia lets you browse your own saved creations, or those others have uploaded. It's like a biological automat

You’re probably wincing when I tell you that I approached the Play phases—the actual “game,” so to speak—expecting gameplay that matches the depth of Spore’s evolution concept. Because let’s be honest with each other, Will—you and I both know that Spore’s actual gameplay mechanics are elementary, and that for anyone with a modicum of videogame-playing experience, they’ll get very repetitive very quickly. The Cell phase is basically Pac-Man without walls: steer your creature around obstacles toward power-ups. Creature and Tribe phases are Simon Says with hotkeys to ally with other creatures or tribes (by hitting the right keys at the right time) and “RTS for Dummies” to conquer them (right-click to target and attack). Civilization phase amounts to an Age of Empires tutorial (although apparently, experienced strategy gamers are having a hard time with some of it—Dan Stapleton wrote you a little note about it at the end of this review). Even Space phase (which is my favorite, for reasons I’ll explain in a minute) is, at its core, MMO-lite: missions amount to killing five meanies in a set amount of time, fetching a prize in classic FedEx style, or hunting for loot to collect or sell.

I’ll be honest, Will: given that Spore is the most anticipated game of the last however-many years, the sheer simplicity of these play modes was very unexpected. But here’s the thing—and I bet you saw this coming, Mr. Genius Comedy Central Guest: mini-games are fun. Pac-Man is fun. Casual games are fun, especially when they’re set in a humorous, pretty world full of visually fascinating, often giggle-inspiring creatures. And once I understood that Spore’s gameplay mechanics were never going to rise above the very basic—and that what I’ve been expecting of Spore is not what Spore is trying to be—I had a damned good time. This isn’t a game that rewards you for your ability to beat a game, but rather one that rewards you just for playing. In fact, I’ve played about 30 hours of it in the last week alone, mostly in two-hour stretches.

“Aha!” I bet you’re saying. (Or maybe you’re more of a “Eureka!” guy.) “Very good, Kristen. You have realized that Spore is not a game meant for PC Gamer readers to play in 6-8 hour stretches, because while it may have lots of pieces to it, those pieces are the equivalent of casual games or digital sandboxes. They’re toys, pleasant diversions. And since each of them can clearly stand alone, EA is about to employ some sort of brilliant business model that will monetize them individually and make me a metric ton of money!”


Above: Don't be shy - have a look around. Spore loves to reward you with its many play options

I guess that sounds a bit snarky (and of course I have no idea what, if anything, EA plans to do with Spore’s pieces, but if they haven’t mentioned anything to you, you might want to float the idea by them). Sorry—I didn’t mean for it to, especially since I hope that lots of people will play Spore. It may not be a PC-gaming revolution, but I do think it could lower the barrier to entry that keeps many people from committing to anything more than just casual games. Because each of Spore’s parts is so accessible, and because an overarching theme ties them together, I can see people “graduating” from one game phase to the next, growing more comfortable with the idea of doing multiple tasks at once, and then before they realize it, they’re checking out StarCraft II  some really grognard-y EA game like Red Alert 3.

I just wish Spore was a little more… communicative, I think is the word I’m looking for. I actually described it to someone as “undertutorialized,” by which I meant that I spent a lot of time trying to shape outcomes, seemingly to no ultimate effect. That’s all right when you’re not specifically pursuing a goal, but it’s awfully frustrating when you are. For example, in the Tribe phase, I sometimes failed to ally with other tribes, despite repeatedly re-entering the creature creator and making changes that seemed like they should have increased my allying skills (sing, charm, dance, and mime “ta-da!”). The changes didn’t seem to make a difference. I was just as confused by the Evolution History screen that tracked the cultural traits of my evolving civilization—friendly, industrious, or aggressive—because by the time I reached the Space phase, none of those traits seemed to matter. Do certain parts make one spaceship more effective in battle than another? I can’t tell. How can I get the most out of the Sporepedia? I once saw you demonstrate using it to import only yellow creations into your game—how did you do that? I couldn’t figure it out. And while I’m on a roll, where’s the autosave?

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Platforms:

PC, Xbox, PSP, DS, PS2, Xbox 360, PS3, Wii

63 comments

  • wulibo - February 24, 2011 4:20 a.m.

    still my favorite game of all time, despite how bad the Mac version works.
  • coratican45 - May 12, 2010 10:17 p.m.

    Also, keep in mind that, although space stage is a little boring at first, once you get more into the game, it gets more intriguing, although it does take awhile.
  • coratican45 - May 12, 2010 10:12 p.m.

    You know, Space stage is actually pretty hard. And the game does put more emphasis on creativity. I think it's worth it.
  • narutofreak1 - December 17, 2009 11:12 p.m.

    im thinking about getting this game... yes im definitly getting this game.
  • Kingpin - October 31, 2008 2:40 p.m.

    I bought this game, and its really not all that great
  • RawOysters - October 29, 2008 3:57 a.m.

    I was very disappointed in this game. The heavy handed DRM aside, it was very simplistic and somewhat childish. I expected a much more scientific based game that would be a challenge. Instead I got a kids game that was boring as hell. Felt like I wasted $50. Would not ever consider wasting money on an expansion. Gave it to my 10 year old nephew.
  • Supernose - October 15, 2008 8:39 a.m.

    Looks like a good game, I just wish I had been told that Online Activation Required before my wife bought it for my birthday and sent it to me while I'm Deployed. Now I've stare at it and wait another month to play it.
  • hostile17 - September 25, 2008 7:18 p.m.

    I read this review in PC Gamer and was not surprised that they have already dropped their short lived "DRM Warning" labels. I am sure EA is a huge advertiser with them, and I notice they had some exclusive Dragon Age material in this month's issue. As evidenced by the review bombing at Amazon, gamers take this seriously, it is sad that PC Gamer feels they have to not upset their advertisers. I won't be renewing my subscription next time around, the net has more up to date info any way.
  • infinite doo - September 14, 2008 8:26 p.m.

    I played this game a crapton since it came out and all the way through it is awesome. However, you have to play your strengths; if youre a carnivore, be EVIL or else everyone will destroy you, If youre social, be NICE or everyone will pwn your weak creature; and if you try do do omnivore and don't immediately get owned youre better than me because I tried to do it but it labeled me as carnivore in creature stage, then social in tribe, so i got stuck with a religious society (NOT my style) and then ecologist in space. Also, make sure you save A LOT because the game will NEVER save for you, so if you die or royally screw up an alliance (don't ever go to war if you can help it until you have upgraded all the weapons to lvl 2) then youre just screwed. I had to replay 5 hours of gameplay because I forgot to save and decided to do so just after an assault on an enemy planet. however there were so many ships my comp pulled me out of the game, and when I put my cursor over the top left of my screen I got the spore cursor even though all I could see was my desktop, and the game was paused so they didnt kill me, but there was no way to switch back from the desktop to spore and I had to turn off my comp to fix it. and that was just after I had gotten all the lvl 2 weps and lvl 4 health =(
  • Yo2252 - September 12, 2008 10:05 p.m.

    I hope like hell this game works on mac.
  • djsizzlefresh - September 12, 2008 8:01 p.m.

    Spore is PIMPIN
  • KING_RUBE - September 11, 2008 1:18 p.m.

    I bought the game yesterday - here's my quick thoughts. At first i thought it was quite short because i gt to the space stage within a day (apparent last stage in game) only to find out that what took me a day to do on one planet i would have to do to a whole universe to even think about completing the game. its actually an endless game i feel that it mite just beat the sims in the best game of all time, its got way to much potential not to, it doesn't get boring like the sims does. That's why no body is going to see me for a very long time i will be in me room with my fridge TV and mac book with spore burning through the driver. 5 ***** stars - defiantly a very impressive game. K.R.
  • lordkemo - September 9, 2008 6:55 p.m.

    Tyler, Thanks for the reply. PC Gamer has been a favorite of mine for a long time. I am wondering though if there was a reason that the extremely restrictive DRM was not put into the review? Do you guys consider it to not be part of the game? I'm not accusing, just wondering.
  • lordkemo - September 9, 2008 12:57 p.m.

    Please review every part of the game. I have read on many forums and websites about how EA will, as of now, only allow 3 installs of this game total, unless you call them to get permission. Don't you think this is an important part of the game? I mean your computer gamers, don't you have to uninstall and reinstall games all the time. How did this little fact get missed? You say in your review that you can hardly find anything wrong with the game. I though you guys were going to release information about games that contain DRM? I hope this was more of an honest mistake as opposed to not wanting to lose those EA dollars.
  • Crossfire66 - September 6, 2008 12:30 a.m.

    Spore actually looks so fun that it might be the first "real" PC game i buy.
  • Kyon - September 5, 2008 11:45 p.m.

    Ah, so it's actually out, then? Thought this day would never come. I wonder if the DS version's as good.
  • georgeguy - September 5, 2008 10:45 p.m.

    WHERES the AUTO SAVE?? lol nice review awsome game but my comp sucks so got to pray for a ps3 version
  • Crossleft501 - September 5, 2008 7:30 p.m.

    been waitin on this game for the last 4 years and looks like it was worth it for the most part
  • Wizrai - September 5, 2008 7 p.m.

    Very long, but very objective. Love it.
  • xVFx Velli - September 5, 2008 6:10 p.m.

    I want to play this really bad... HolyDiver and purpleshirt, wanna rob a bank with me so we can all get enough money to buy a decent computer? (Mine's so old it's made of rocks and sticks haha)

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More Info

Release date: US
Sep 07 2008 (DS)
Expected release date: US
09/07/2008 (PC)
TBA (PSP)
TBA (PS2)
TBA (Xbox 360)
TBA (PS3)
TBA (Wii)
UK
09/07/2008 (PC)
TBA (PSP)
09/07/2008 (DS)
TBA (PS2)
TBA (Xbox 360)
TBA (PS3)
TBA (Wii)
Available Platforms: PC, Xbox, PSP, DS, PS2, Xbox 360, PS3, Wii
Genre: Strategy
Published by: EA GAMES, Electronic Arts
Developed by: Maxis
ESRB Rating:
Everyone 10+: Animated Blood, Comic Mischief, Fantasy Violence
PEGI Rating:
Rating Pending
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