After trudging through the first bleak set of SpongeBob levels, the Patrick levels initially feel like a breath of fresh air. Cel-shaded with a comic book feel, the look of the Patrick levels is more reminiscent of the bright, cheery colors of the TV show. Newspapers flutter coolly on the ground as you walk around, and almost everything within the level looks and feels like paper. After the initial charm wears off, however, you'll realize these levels are the same as the SpongeBob levels, just with a little facelift.
Above: While the SpongeBob levels are mostly annoying, there's some endearing humor in the Patrick levels
After the Patrick levels abruptly end, the final playable character, Plankton, is revealed. Plankton's levels are played with the Remote turned sideways like an NES controller. In 2D platformer style, you must progress to the right through each stage as a giant krabby patty chases close behind.
While these levels at least offer a change from the repetitiveness of the previous levels, they ultimately disappoint. The small puzzles are simple and only hinder the pace of the gameplay. If you can't get a puzzle to work, such as moving a platform across a gap to reach the other side, the krabby patty that's supposed to be hot on your heels will actually stop and wait for you to figure it out, making the whole idea of it chasing you pointless. These levels end soon enough, however, and it's back to more SpongeBob levels again.