We could listen to actor Michael Ironside brilliantly deliver lines as the sardonic super-spy Sam Fisher all day long. He gives that good of a performance. What we can%26rsquo;t take, however, is not having a second analog stick to work the camera the way we can on the home consoles. Because of qualities like these, the net result of Fisher%26rsquo;s PSP debut in Splinter Cell Essentials is a game that series veterans might tolerate in order to see the story through, but new players likely won%26rsquo;t pay Fisher%26rsquo;s price to endure.
Cleverly set after the next Splinter Cell game, the in-development Double Agent, Essentials flashes back to missions throughout Sam%26rsquo;s career. Over the course of the nine-mission campaign, you%26rsquo;ll revisit a couple of classic Splinter Cell missions, including the oil rig job from the original game. While these don%26rsquo;t provide much fun for series fans who've been there and done that - since they%26rsquo;re simply watered-down iterations of their original versions - the all-new scenarios ramp up from a rather boring cargo ship crawl to a few excellent missions from Double Agent.
Unfortunately, the entire experience is crippled by the PSP%26rsquo;s hardware - more specifically, the lack of a second analog stick. Camera movement- a key element in this series, as it lets you peek around corners and scan the area for enemies- is done with the circle button. Tapping it re-centers the camera behind Sam, and the only way to freely move it is to hold the button down, thus immobilizing Sam.