Meanwhile, the mercs get upgraded with a drone assistant to watch their backs. The claustrophobic atmosphere to the face-offs is still strong and, while both sides have advantages, you'll still feel vulnerable whether you're a shadow-hugging spy or a gun-toting mercenary. The new features simply enhance the experience, giving the mercs more firepower but the spies better dodging and sneaking skills.
Team-work is vital for Splinter Cell's multiplayer, especially with such small teams, and you're helped by a new and fully 3D map that shows where your buddies are in each level. This makes a merc's life easier as you can better co-ordinate your actions, but it also enables the spy players to keep an eye on where their buddies are in the darkness.
Above: The spy has no ranged weapons - all the killing is done by hand
After a few matches, we're confident that the spy-vs-merc setup remains one of Splinter Cell's best features. It is disappointing that there have been no great advances - some radically new objectives would be nice, or fresh weaponry/gadgets - but Double Agent's multiplayer is still an outstanding and brilliantly different experience. We'll have the game reviewed and rated soon.
Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.