As children, spectrobes can snuffle around for potential archaeological sites - but to evolve them into killing machines they must be fed and nurtured in an incubator. What monster crawls out of the incubator at the end depends largely on what minerals you feed it, and which fellow spectrobes it’s incubated with - there’s huge depth for customization, ideal for forming a battling team for some Wi-Fi smackdowns with pals.
Unfortunately the battle format itself is more Pokéwrong than Pokémon; with limited monster attacks, slightly clumsy collision detection and players directly controlling a monster-commanding human as opposed to the beasts. And although they’re fully realized in 3D, the spectrobes are seriously lacking in that patented Poké charm. Spectrobes improves on plenty of Pokémon features, but not ‘em all.