There seems to be a time limit in some areas that’s either unmentioned or was mentioned too quietly to register through our digital bloodlust. Whatever the cause, the action was frequently and prematurely brought to a halt. Sometimes we ended up losing because we failed to kill a certain enemy. That seems unfair, because we would have gotten to him sooner if we hadn’t been surrounded by other enemies with a death wish. Those Romans may have been civilized, but they were crap at waiting their turn to get skewered.
No matter, because we didn’t need to be asked twice on the Continue screen. Spartan: Total Warrior’s satisfying simplicity makes it easy to lose hour after hour to repeated play-throughs of the same levels in an attempt to max out the combo meter or try wasting a boss with a different type of weapon.
In case you’re interested in technical details, the GameCube version has some special lighting effects that are better than you’ll find in other console versions (yes, even the Xbox). The PlayStation 2 version is, predictably, the most homely of the bunch, but even on that console, the sheer volume of characters onscreen is damned impressive. You can literally become disoriented by the sheer number of dead bodies that can pile up onscreen. So it’s a remarkable feat of programming as well as the most deliciously bloodthirsty thing we’ve played in a very long time.