Even when you do have choices, you're generally all dogfight, all the time. This is awfully mind-numbing (in part due to incessant "Curse you, Red Baron!"-style comments from enemy fliers), though not entirely negative because of gorgeous system visuals, dramatic tunes, and reasonably smart enemy AI. Scraps are intense cinematic affairs in front of lava worlds and glowing anomalies, complete with driving techno and foes who show off the game's cool lighting effects by attacking out of the sun. Navigation is also a snap, due to smooth mouse-and-keyboard controls that negate the need for a joystick.
Other aspects of the game are underdeveloped. Trading seems like an afterthought, given the way that dozens of different items are crammed into unsortable menu screens where frozen desserts can be lined up next to nanoelectronics. Diplomacy is a single screen that breaks down relations into percentages. The one nifty idea here is the ability to improve ships by slapping together different materials, but it takes a long time to purchase these items since they're spread over lots of systems.
All in all, SpaceForce: Rogue Universe isn't really a bad game, just a clunky and unimaginative one. Aside from the atrocious voice-acting and story, the game is pretty inoffensive. Still, it's hard to imagine any game less inspired or less original, either, so take that into account, space simmers.