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Soul of the Ultimate Nation

"You know what the funniest thing about Europe is? It's the little differences," quipped Vincent Vega in Pulp Fiction. When we saw Soul of the Ultimate Nation, an upcoming massively multiplayer game set in yet another epic fantasy universe, we couldn't help but think the same thing. While the content and setting aren't exactly groundbreaking, there are little things that set SUN apart in a big way.

If you are tired of questing for the same things, in the same "instanced" dungeons - small areas that a game generates just for you and your party, to keep other players from interfering with your fun - and fighting the same monsters, SUN may cure your brand of boredom. Rather than leave you wandering and killing randomly, there is an honest-to-goodness story driving the game. Naturally, it involves a dark Immortal Emperor, but you'll uncover the other details slowly by questing through the game's 10 mission areas.

Once you are in a mission area, you will dial up a custom "instance" of your own choosing. Monster strength, party size and maximum player level are all up to you; a big change away from very specific parameters in games like World of Warcraft.

At first glance, the world of SUN may look like many other fantasy universes, but it benefits from being Korean, home of the developer WEBZEN. That cultural divide gives them a much different take on what fantasy means; an Atlantis on dry land, or a medieval steam-punk world of beautiful, idealized characters.

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