<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - Sonic the Hedgehog - Virtual Console Articles</title><description></description><link>http://www.gamesradar.com/sonic-the-hedgehog-virtual-console/articles/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>Appreciation Section: Sonic the Hedgehog</title><description>I woke up this morning feeling excited. Christmas morning excited. I&#39;m sorry to break it to you if you&#39;re younger, but when you&#39;re 29 years old, that kind of excitement doesn&#39;t happen very often (even on Christmas morning, sadly). But today does feel special. It was 20 years ago today that the...</description><link>http://www.gamesradar.com/appreciation-section-sonic-the-hedgehog/</link><pubDate>June 23, 2011, 3:34 p.m.</pubDate></item><item><title>Sonic the Hedgehog: The incredible secrets left on the cutting room floor</title><description>20 years ago today, Sonic the Hedgehog was unleashed onto an unsuspecting world, transforming the gaming landscape in a blur of blue. But while we&#39;ll be celebrating that classic original in its own right today, it was almost very different.&amp;#160;Unused features buried in retail cartridges, preview...</description><link>http://www.gamesradar.com/sonic-the-hedgehog-the-incredible-secrets-left-on-the-cutting-room-floor/</link><pubDate>June 23, 2011, 10:24 a.m.</pubDate></item><item><title>If video games were candy bars</title><description>Last year, we&amp;#160;ran a feature&amp;#160;where we turned popular videogames into chocolate bars. The comments on that feature were so choc-full of great ideas, we thought we&#39;d revisit it and give them the same treatment.&amp;#160;We&#39;ve&amp;#160;given each contributor a shout-out, so you can tell them how...</description><link>http://www.gamesradar.com/if-video-games-were-candy-bars/</link><pubDate>March 1, 2010, 11:19 a.m.</pubDate></item><item><title>The eight most talked about stories of the week (Feb 1-5)</title><description>Another week of comings and goings in the world of video games. But why trawl through news sites when you can catch up with all the important stuff right here in one article? These are the stories that got us talking this week</description><link>http://www.gamesradar.com/the-eight-most-talked-about-stories-of-the-week-feb-1-5/</link><pubDate>Feb. 5, 2010, 4:58 p.m.</pubDate></item><item><title>Classic mistakes rookies always make</title><description>Ah, noobs. With their awkward fingers and stupid questions, it&#39;s a wonder we ever let them near our joypads at all.&amp;#160;It&#39;s nice to get someone started in gaming, but it&#39;s so hard to witness utter incompetence at your favourite games.

But instead of yelling, snatching the pad and showing them...</description><link>http://www.gamesradar.com/classic-mistakes-rookies-always-make/</link><pubDate>July 9, 2009, 7:16 a.m.</pubDate></item><item><title>Videogame music makes The Terminator better </title><description>VIDEO: Cameron&#39;s classic gets an aural upgrade. 
</description><link>http://www.gamesradar.com/videogame-music-makes-the-terminator-better/</link><pubDate>April 17, 2009, 6:41 a.m.</pubDate></item><item><title>The greatest Sonic game we never got to play</title><description>A 16-bit platform game icon reinvented in a multi-gravitational 3D world. Spherical stage effects with a vast sense of scale and gallons of design innovation. Super Mario Galaxy? No, a Sonic The Hedgehog game did all that stuff ten years before the Wii was even launched. So why was it never...</description><link>http://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/</link><pubDate>April 24, 2008, 12:57 p.m.</pubDate></item><item><title>The absolute worst Sonic moments</title><description>Ever since Sonic Unleashed was confirmed earlier this month we&#39;ve been digging up all kinds of Sonic tidbits for you to chew on, from his&amp;#160;rise and fall&amp;#160;to the&amp;#160;best moments&amp;#160;the series has produced over the years. Today we&#39;re diving into the cringe-worthy missteps Sonic has taken...</description><link>http://www.gamesradar.com/the-absolute-worst-sonic-moments/</link><pubDate>April 23, 2008, 2:05 p.m.</pubDate></item><item><title>The rise, fall and deafening crash of Sonic the Hedgehog</title><description>Oh, Sonic. What&#39;s happened to you? It&#39;s no small secret that Sega&#39;s once-dominant mascot has slipped over the years, with awful games making things worse by the month. But worldwide love is still strong, and each time there&#39;s a new platformer announced we shuffle in line like a bunch of nice...</description><link>http://www.gamesradar.com/the-rise-fall-and-deafening-crash-of-sonic-the-hedgehog/</link><pubDate>April 9, 2008, 12:58 p.m.</pubDate></item><item><title>The world&#39;s best counterfeit games</title><description>Not happy with what the devs are doing with your favourite games? Then let the gamers take over production. </description><link>http://www.gamesradar.com/the-worlds-best-counterfeit-games/</link><pubDate>March 27, 2008, 12:14 p.m.</pubDate></item><item><title>Fan films gone wrong: Part 2</title><description>We all know that professional movies of videogames completely miss the point nine times out of ten. They&#39;re&amp;nbsp;usually made by people who seemingly have no clue what makes the IP great or the faintest idea of what its fans want. But gamers haven&#39;t got that excuse, so why do our fan films so...</description><link>http://www.gamesradar.com/fan-films-gone-wrong-part-2/</link><pubDate>Feb. 6, 2008, 12:17 p.m.</pubDate></item><item><title>See the new, reinvented Sonic</title><description>&quot;It is time to reinvent Sonic,&quot; Sega told NewsWeek&#39;s N&#39;Gai Croal during an interview last week. We&#39;ve spent the time since then pondering exactly what that could mean - especially taking into consideration Sega&#39;s intent to &quot;make Sonic contemporary again.&quot;

So, with little or no fanfare, here he is....</description><link>http://www.gamesradar.com/see-the-new-reinvented-sonic/</link><pubDate>April 4, 2007, 7:24 p.m.</pubDate></item></channel></rss>
