Sonic Rush review

  • Wicked quick level design
  • Trick system forces you to stay alert
  • Impossibly better than 3D Sonic games
  • Even vets will have to warm up
  • Bosses are boring
  • Versus mode is bare bones

Even if linking up with friends is a toss, hitting the single-player with Sonic or Blaze is more than enough pandemonium for one person. Though you'll have to play almost every level twice to see the whole game, the infectious soundtrack offers a little extra incentive to keep playing. You can thank the mind behind cult-classic Jet Set Radio Future for that, and thank developer Sonic Team for proving this hedgehog hasn't lost his way.

More Info

Release date: Nov 15 2005 - DS (US)
Available Platforms: DS
Genre: Action
Published by: Sega
Developed by: Sonic Team
ESRB Rating:
Everyone: Mild Cartoon Violence

1 comment

  • nadrewod999 - March 17, 2009 8:54 p.m.

    I totally agree that this is probably the last time anyone saw the good Sonic series before it died, although it was showing a few signs of decaying even then (Blaze the Cat was unnecessary and proved to be annoying because he had to face the exact same levels/bosses as Sonic), but there wasn't any rigor mortis at that point (Sonic needed expert timing and to know the whole map so that he could try to dodge that perfectly placed pit instead of choosing between the Flash stuck on overdrive (like when he faced the armored Lex Luthor in Justice League Unlimited) or the Hulk stuck on "Smash" mode) (you know what I'm talking about).

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