Sonic Rush review

  • Wicked quick level design
  • Trick system forces you to stay alert
  • Impossibly better than 3D Sonic games
  • Even vets will have to warm up
  • Bosses are boring
  • Versus mode is bare bones

The levels play out as traditional side-scrollers, but boss battles throw in a little 3D for visual kicks. Sending these guys to the scrap heap, however, can take as long as an entire stage does to complete. It's just a matter of pattern memorization and becomes quickly tiring. The fact that Blaze handles the same bosses and levels makes fighting them again only more of a chore.

The slim multiplayer options don't add much either; the one-on-one races play exactly like the solo game sprinkled with a few power-ups. The touch screen powered, half-pipe bonus levels would have made a much more interesting versus mode.

More Info

Release date: Nov 15 2005 - DS (US)
Available Platforms: DS
Genre: Action
Published by: Sega
Developed by: Sonic Team
ESRB Rating:
Everyone: Mild Cartoon Violence

1 comment

  • nadrewod999 - March 17, 2009 8:54 p.m.

    I totally agree that this is probably the last time anyone saw the good Sonic series before it died, although it was showing a few signs of decaying even then (Blaze the Cat was unnecessary and proved to be annoying because he had to face the exact same levels/bosses as Sonic), but there wasn't any rigor mortis at that point (Sonic needed expert timing and to know the whole map so that he could try to dodge that perfectly placed pit instead of choosing between the Flash stuck on overdrive (like when he faced the armored Lex Luthor in Justice League Unlimited) or the Hulk stuck on "Smash" mode) (you know what I'm talking about).

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