The idea behind Small Arms is simple. Choose one of a handful of little, furry mutants (each character has a weapon grafted onto his or her arm), and blow the hell out of every other little, furry mutant in your path. All of the fighting in Small Arms is done almost exclusively through the use of weapons. While you can lay into someone with a more conventional punch, your physical attacks are so weak they’re almost not worth using.
Two aspects of Small Arms keep it from being an instant classic, though. The first and least irritating of the pair is the control scheme itself. Since moving and aiming are done through the two analog sticks, it can be a real pain in the ass to have to let go of your right stick to access commands like physical attacks or jumping using the face buttons. It doesn’t destroy the game, but it takes a bit of getting used to.
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