Google+

Available on: Xbox 360, PS3, PC

Sleeping Dogs review

An open-world game that makes no concessions

Words: on August 15, 2012

Sleeping Dogs gunplay is robust, even if it is deemphasized in favor of fists (or knives, or tire-irons, or fish). The combat features a cover system and slow-motion that triggers whenever you leap over an object in the environment, allowing you to clear rooms without an issue. It’s always fast, it’s always rewarding, and it’s always fun, pulling from the best in the genre. Better yet, using melee on an enemy while holding a weapon triggers unique attacks, like Shen running up his foe’s chest and then kicking off in slow motion for an awesome action-movie attack.

 

And, of course, there’s driving, which is much smoother than it is in most others in the genre. Besides being able to drift around corners and shoot out enemies’ tires (causing them to flip through the air and explode, obviously), Wei can also smash into enemy vehicles to disable them, or even leap from one car to another, carjacking them while they’re speeding down the highway. It’s extremely amusing to jump from car to car, making the driving segments of the game much more enjoyable than those found in other open-world games.

When all of these elements mix together (with a dash of parkour thrown in for good measure), Sleeping Dogs rises to the top, surpassing nearly every other sandbox-style game. Every single action is so entertaining that we’d go looking for trouble just as an excuse to use our fun melee takedowns, awesome gunplay, and fantastic driving skills. Thankfully, the game provides bountiful opportunities to use these skills, both in the game’s lengthy campaign – which takes some 15 hours to complete – and the plentiful side missions – which can easily tack on another 10. Doing favors for pedestrians or busting drug-dealers kept us constantly engaged, making it difficult to ever put down the controller.

But while small problems with controls and occasional glitches won't hold you back, you might become frustrated by the fact that Sleeping Dogs never fully embraced how fun Sleeping Dogs is to play. A majority of story missions were fairly basic, and though they were inherently entertaining because of how remarkably enjoyable the components are, they were never all that interesting in their own right. With such great gameplay you'd expect equally insane missions, but while there are some standout instances, a majority of the time you'll be doing the same handful of things the same way each time.

It's more limiting than it needs to be, and too linear on a mission-to-mission basis. You'll get involved in a chase and wonder why you can't just shoot the tires out of the enemy you're persuing, or wonder why you can't tackle the guy you're chasing even though you're right behind him. Sleeping Dogs lets you do plenty of cool stuff, but not letting you do it when you want to do it is sort of a buzzkill. You're given all of these awesome tools and then forced to only use them in the order the game sees fit. It’s still fun, and it’s still great, but it's just a little too conservative with its awesome abilities when it could allow for more sandbox freedom.

When Sleeping Dogs grabs hold of you it absolutely refused to let go. You'll be amazed by the sheer amount of content, and how compelled you'll be to consume every drop of it. You'll want to unlock every costume, complete every side mission, and play until there isn't a single drop of Hong Kong left for you to see. After being renamed, delayed, canceled, sold, bought, and then renamed again all in the course of four years, Sleeping Dogs had every excuse in the world to be a letdown, but just like Wei Shen, it's empowered by its tumultuous past, and much more than it appears at a glance.

This game was reviewed on the PC.

Related

Games:

Sleeping Dogs

View Videos and Screenshots Hide Videos and Screenshots

Latest Sleeping Dogs Videos

Latest Sleeping Dogs Screenshots

  • Sleeping Dogs Screenshot
  • Sleeping Dogs Screenshot
  • Sleeping Dogs Screenshot
  • Sleeping Dogs Screenshot

Platforms:

Xbox 360, PS3, PC

Topics:

Sleeping Dogs

46 comments

  • Curtis_Stone - August 14, 2012 12:39 a.m.

    Great review, sir! Unfortunately, Sleeping Dogs (along with any other game that's come out the past few months) will have to wait until I'm in a better place to own them all! Glad to hear Square-Enix breathed new life into this and we can finally experience it!
  • Clovin64 - August 14, 2012 12:46 a.m.

    I was never really interested in this game unti now, but it sounds pretty impressive. Most open world games seem to be lacking in the combat department, but pinching the melee from Arkham City sounds like a sweet idea. I'll think about giving this one a look.
  • theinvinciblemick - August 14, 2012 1:16 a.m.

    So activision cancelled this game because they thought its not going to be good enough? I guess they were wrong
  • avantguardian - August 14, 2012 1:52 a.m.

    the best thing about this game has to be that it doesn't take place in new york;)
  • sternparez - August 14, 2012 5:11 a.m.

    Looks like Saints Row but without the horrible gameplay! I think I'll be picking it up
  • Rhymenocerous - August 14, 2012 5:14 a.m.

    The second page about the linearity of missions completely put me off. To me, it has the same problem as GTA4 - and that's a damn shame.
  • cwdd47 - August 14, 2012 5:34 a.m.

    What happened to the "is it better than"section? I always enjoyed that part of the reviews
  • BladedFalcon - August 14, 2012 5:43 a.m.

    Hell yeah! I became interested and hopeful about this game almost as soon as the first gameplay video appeared. It looked like it had a ton of potential, and I'm so happy to know it didn't disappoint! :D Too bad I was right about the bugs and glitches XD which seem to be to go hand in hand with anything that's related to the true crime series >>; (Altough fortunately, they don't seem to be as frequent or as bad as those in TC: New York.)
  • Crypto140 - August 14, 2012 6:14 a.m.

    I want to know how the reviewer would compare this more in depth to the GTA series or the Saints Row series
  • Ravenwild - August 14, 2012 6:30 a.m.

    God those video reviews are awful. I'd like to have someone talk about what they think of the game not read something someone else wrote about the game.
  • winner2 - August 14, 2012 7:56 a.m.

    You say its got a compelling narrative, but without many memorable or interesting characters or missions? I'm confused. I can't see a game managing to pull that off for me.
  • Evanesco - August 14, 2012 8:28 a.m.

    Good news then. I was getting this game because it looked entertaining enough to keep me occupied until Guild Wars 2's headstart on the 25th. The fact that it's awesome is just icing.
  • BladedFalcon - August 14, 2012 9:11 a.m.

    A plot can be good and engrossing without having particularly memorable characters. I think that what they are trying to say here, is that the characters work well for the story that is being told, but they don't leave the impression, or are quite as colorful as the characters of, say, a GTA game. That, and as I understand it, Wei is actually a good character and compelling protagonist, it's just the rest of the cast that don't leave a mark.
  • Darkhawk - August 14, 2012 12:34 p.m.

    Kudos to Ubisoft for crafting another brilliant original IP. I look forward to Sleep Dogs 2, which should hopefully do for the series what Assassin's Creed II did for them before.
  • BladedFalcon - August 14, 2012 12:41 p.m.

    Um... Ubisoft? This was published by Square Enix...
  • winner2 - August 14, 2012 1:13 p.m.

    I how you're right and that this game is worth a buy later this year. Hopefully it brings appeal in its own way as well as GTA has with its characters.
  • KrazyGamer - August 14, 2012 2:43 p.m.

    I want this game, George St-Pierre helped with the fighting mechanics :D
  • Hollander_Cooper - August 14, 2012 3:04 p.m.

    It's more fun than GTA from a pure gameplay standpoint, and has better mechanics than Saints Row, even if the missions aren't as entertaining.
  • ImmaChicken - August 14, 2012 4 p.m.

    I really really want this so bad, is it out yet?
  • BladedFalcon - August 14, 2012 4:25 p.m.

    Pretty sure it will. Like I mentioned it in the past, it's really not often that videogames have explored the whole undercover agent premise like movies have. So that alone makes it appealing to me both story and gameplay-wise, and seeing the reviews all around, it's safe to say that it nails it. Also, let's be fair here, I'm pretty sure the character's aren't half bad, but again, if your standard from the genre is GTA, even if you have decent characters, of course they are going to feel sub-par, considering the cast in the GTA game is one of their strongest points. (mainly because the overall plot is seldom taht interesting.) Plus, I dunno about you, but I am itching to try out the combat system. I mean, take the fluidity of Akrham city's combat, and add in the ablity to break bones, throw people into grinders, dumpsters, and electricity sockets? Hell yes please!

Showing 1-20 of 46 comments

Join the Discussion
Add a comment
(HTML tags are not allowed.)
Characters remaining: 5000
Like Sleeping Dogs?

Share it with your friends.

More Info

Release date: US
Aug 14 2012 (Xbox 360, PS3, PC)
Available Platforms: Xbox 360, PS3, PC
Genre: Action
Published by: Square Enix
ESRB Rating:
Mature: Blood and Gore, Intense Violence, Strong Language, Use of Drugs, Sexual Content
RSS
Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.