Skyrim: Why Bethesda wants to keep The Elder Scrolls an in-house affair

Straight from the mouth of the game director

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In an interview with Edge, game director Todd Howard explained why Bethesda prefers to develop the Elder Scrolls games in-house. Howard should know, since he's also been on the teams that created three other Elder Scrolls games: Daggerfall, Morrowind, and Oblivion.

It's not that Howard sees it as something that will never happen, since Bethesda did allow Fallout: New Vegas to be developed by a third-party. But there were two reasons why that was an exceptional circumstance. Bethesda really wanted to develop something through Obsidian, and Obsidian already had experience working with the Fallout universe, since it was founded in 2003 by many members of the team that created Fallout 1 and 2, Black Isles Studios.

As for future Skyrm intellectual properties, Bethesda will “kind of take it bit by bit” according to Howard. So maybe with enough time, if the right pitch comes along, they'll let another developer take a crack at their universe.


Above: When it comes to cat people, no one does it better than Bethesda

They'll probably be checking our comments, so if you happen to have a pitch for Skyrm expansions you should leave it below.

Yesterday's full interview with Howard gets his opinion on id Software, the role culture will play in Skyrim, and the kind of humor that's appropriate in Elder Scrolls games. It's one half of a two-part look at Bethesda. The second interview was published today and is with Bethesda's president of marketing Pete Hines.

Jul 19, 2011