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Singularity's multiplayer aims to be different

Since the game’s showing at Gamescom, Raven has been focusing on polishing Singularity as much as possible. “The feel of the guns, the shake of the controller, damage balancing… all of that comes into play,” says Vondrak. The only area where new features have been introduced is in the multiplayer.


Above: While your glove is the main source of the game’s time jiggery-pokery, some time-hopping is completely out of your control


Above: Waves of temporal shifts catapult the island of Katorga-12 between present day and 1950s incarnations


Above: Some changes do your work for you, conveniently repairing broken bridges and doors without the need for the TMD


Above: Fifties Katorga-12 isn’t good for nervous dispositions though: while some ghosts are harmless, many… aren’t. And they really hate you

Don’t be surprised if you see nods to other games or sci-fi works in Singularity. “With so many FPS fans on staff you get a lot of small influences from many different games. We’re also pretty big sci-fi nerds so TV shows like Lost have worked their way into design meetings. Forbidden Planet was a big influence on the original creation,” Vondrak tells us.

As one final taster, Vondrak reveals his favourite moments from this first Singularity. “There are a few sections of the game where we really put the player into a frantic situation,” Vondrak teases. Such as? “Either chasing down one of the main characters of the game…” (Er, okay, anything else?) “… or running from…” (This is more like it; this is going to be BIG!) “large swarms of…” (Yes, yes ,yes!) “…ticks.”

Oh. Ticks? “Ticks.” Well, you can’t say it’s not original. Find out what we make of the finished article – ticks, tocks and all – in our review…

Jun 8, 2010

7 comments

  • Gameguy94 - June 10, 2010 9:25 p.m.

    I actually enjoyed Timeshift. This look like it has potential.
  • CoD4Kamikazi - June 10, 2010 8:37 p.m.

    In case you wanted to hear it a fourth time, indeed.
  • thor0997 - June 10, 2010 4:35 p.m.

    I hope that it's not a game where it gives you all the crazy time options, but bullet time is still the best one. Lets hope guys, lets hope.
  • DrLovez69 - June 9, 2010 7:41 p.m.

    Indeed, Indeed Boys. Oh Indeed.
  • Evil_AppleJuice - June 9, 2010 6:24 p.m.

    Indeed gabsygabs and crumbdunky. Hopefully this game will finally solidize the elusive time changing ability in videogames, and not be some gimmick.
  • crumbdunky - June 9, 2010 6:05 p.m.

    Indeed, gabsygabs, Timeshift was so weak it could barely register as any challenge with it's "press this button to win" time changing mechanic. Rarely has a shooter held my hand so damn tightly. Anyway, promising stuff even if i'd NEVER say anything about L4D was "complicated" storywise.
  • gabsygabs - June 9, 2010 5:49 p.m.

    Looks very interesting. I will certainly check it out. Let's hope it doesn't go the way of TimeShift or Blinx.

Showing 1-7 of 7 comments

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