Silverfall review

  • The traditional Fantasy world
  • You affect the environment
  • Detailed character development
  • Clunky camera and movement
  • Re-buying your gear after dying
  • It's a long download
You start out in town of Silverfall, which is in the process of falling into the hands of a bad guy. You don't know how bad, but there's people running and screaming and dead bodies about, so probably pretty bad. Your newly created character is sent packing along with the other civilians, and the tutorial begins, casting you temporarily as an overpowered Archmage (a nice teaser of powers to come) and teaching you how to walk, talk and interact in the world.

The movement feels clunky, using a standard "point and click where you want to go" device, and though it smoothed as we got used to the controls, we still found it hard to navigate around objects and occasionally had to fight between the camera's point of view (a close up of our character's face) and the character's environment (something hitting us fairly hard). The commands to kill things, however, were simple and by spamming the left or right mouse button evil minions were easily dispatched. Not exactly a deep strategy, but it yielded satisfying results nonetheless.

More Info

Release date: Mar 20 2007 - PC (US)
Jul 20 2007 - PSP
Mar 09 2007 - PC (UK)
Available Platforms: PSP, PC
Genre: Role Playing
Published by: Take2 Interactive, Atari
Developed by: Monte Cristo
ESRB Rating:
Teen: Blood, Violence
PEGI Rating:


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