Silent Hunter: Wolves of the Pacific review

  • Torpedo explosions
  • Cat & Mousing with ships
  • The dynamic campaign
  • Not having a better manual
  • Diving too deeply (crunch)
  • The lack of anti-aliasing

A few rudimentary tutorials do little to help overcome your confusion, providing only a scant bit of radio traffic in an attempt to teach you important gameplay features. Eventually you’ll learn enough to muddle through, but it’s an unnecessary barrier to entry that could have been avoided. 

Once you feel more competent, however, Wolves’ involved and exciting gameplay begins generating better vibes. She's a looker, too: the water effects are amazing and tiny details like the convincing splash of water on your periscope lens or the waves that slap against a detailed ship hull really add to the overall presentation. Torpedo explosions are also particularly awesome and they add oomph to every direct hit you score. The only dents in an otherwise sterling graphics presentation are the lack of anti-aliasing and some lag that crops up in larger battles.

Everything from the rumbling bass of an enemy destroyer passing overhead to the ominous creaking of your boat’s hull during a deep dive has been well-modeled via the game’s impressive sound engine. An appropriately epic score accompanies your efforts as well, though at times it can drown out your officers’ voices so you may end up just turning it off.

More Info

Release date: Mar 20 2007 - PC (US)
Mar 23 2007 - PC (UK)
Available Platforms: PC
Genre: Simulation
Published by: Ubisoft
Developed by: Ubisoft Romania, Ubisoft
ESRB Rating:
PEGI Rating:

1 comment

Showing 1-1 of 1 comment

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000