Theres more to the Silent Hill series than most people realize. If you play through it and take everything you see at face value - assuming that the writhing flesh sacks are just writhing flesh sacks - then youre missing out half the experience. Each game in the series revolves around psychological themes and everything your character witnesses, from bubble-headed nurses through ghostly apparitions to rusty wheelchairs, are all there for a specific reason, conjured up by the evil-infested town.
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