Strategy plays an important
role in co-op, especially on hard and insane mode. If every player equips the
same shotgun, things turn into a struggle, but a combination of a sniper,
rifleman, and grenade-launching brute can win out against even the worst odds.
Even dying can’t stop you, as a quick revive from a buddy will get you back in
the action.
Above: Variety is the key to victory
It may sound too good to be
true so far, but Shoot Many Robots does make its fair share
of concessions. Its art style is cel-shaded, but whereas most games use this technique to increase aesthetic appeal without having to create detailed
textures, it's rather ugly here. Textures are blurry and character models
have jagged outlines. Shrink this game down to the size of an iPhone screen,
and it would look fine, but on an HDTV, it’s dangerously close to looking
like a PS2 game.
Then there’s repetition and
recycling, which run rampant throughout Shoot Many Robots. This
post-apocalyptic world features 14 “adventures,” each consisting of three to
five levels. However, each level takes place in one of only about six different
environments. Bosses and (especially) music are also generously reused. While
these factors aren’t deal-breakers when you’re mowing through hundreds of bots
with some pals, boredom can prevail sooner than it has any right to, given the
robust gameplay.
Above: Having trouble with a mini-boss? Invite some friends!
Despite some drawbacks, Shoot Many Robots is a
lot of streamlined fun -- even more so when playing with
or competing against friends. There’s an accessibility to the gameplay
mechanics that will appeal to dabblers, and the variety of gear, numerous
leaderboards, and late-game difficulty cry out to a hardcore fanbase that
enjoys those classically sadistic shoot-em-ups. Demiurge Studios has shown that it's got a team that knows exactly how to engineer a good time, and its first full game is a fantastic debut.
ObliqueZombie - March 14, 2012 10:54 a.m.