North America is diced into 25 regional maps, each with appropriate terrain and cities. Between scraps you buy and repair units with region-related income. During them you scramble to seize preset victory locations using deployed forces in a straightforward IGOUGO fashion.
With the exception of morale modeling and logistics, almost every key wargaming concept reports for duty. Terrain plays a vital role, recon is important, combined arms tactics are rewarded. There's fog-of-war, destructible bridges, sizable minefields, opportunity fire, plausible unit strengths... all the things that make wargames great, together with a bit of whimsy in the shape of crowd-pleasing "special powers."
In a novel touch, the amount of collateral damage you cause during the campaign is tracked. This affects an alignment-style 'reputation' stat which in turn determines which of your faction's special strengths (stuff like Cyborg squaddies, dirty bombs and napalm deluges) you can access during battles.